| 05-15-2010, 09:34 AM | #1 |
Well, it's not really a system as we understand it, just a collection of triggers. But still... it took me about 10 minutes to make the whole thing, it's really easy. No need to bother with waypoint regions and triggers that tell units to attack to the next point when they reach it; we can queue orders now, so you just create a unit and give it a list of waypoints (which are now actual points placed in the editor, no need to bother with centers of regoins) to follow all the way to the enemy base. As much as real scripting is a pain to work with right now, there have been huge strides done with the trigger editor. You may dislike GUI (and I don't disagree with you there), but it is now considerably more streamlined than it used to be in WC3. |
| 05-15-2010, 06:37 PM | #2 |
and where is the map ? lol... |
| 05-16-2010, 02:06 AM | #3 | |
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I still want to stab babies when I do ANY kind of mathematical computations in the editor. |
| 05-16-2010, 08:28 AM | #4 | |
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| 05-16-2010, 05:27 PM | #5 | |
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ahhh... now I feel stupid. lol |
