| 05-21-2010, 10:10 PM | #1 |
The other day somebody suggested me and idea, which consist of making a "confusion" state where a player orders a unit to move to some place and it answers confused by going anywhere. So far with walk and those orders i will not have major problems. The thing is when it comes to spells. If the spell is triggered, i will have to modify the code. The real issue comes if the spell fires like a normal WC3 ability. I can't seem to find a way to do it. I tried to re-issue the kind of order (storing the order ID into a variable) to the unit. But couldn't even test the map (I used custom script for that inside GUI using JNGP'S "Jass script" option) Any idea? PS: For a better understanding of what i want to accomplish. Imagine Muradin casting Storm bolt but instead of firing it to the targeted unit, it fires it to some random unit from units in range. |
| 05-21-2010, 11:44 PM | #2 |
On spell order issued, reissue order targeting another unit/point. Id make a list of order ids that are normal orders (ie. not spells). |
| 05-22-2010, 03:15 AM | #3 |
Then... it should end up like this? Trigger: i was using a "order type" variable instead of a string one. Thats was my error Thanks Deaod ^^ |
