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Is there a way to replace a texture with other from war3.mpq?

06-04-2010, 05:08 PM#1
rednek
Hi agian, I was just wondering: is there a way to replace textures without using the Import Manager?
I wanted to replace ashenvale cliff and its tileset with, let we say, sunken ruins cliff and its tileset.
Thanks :)
06-05-2010, 02:14 AM#2
DioD
import new texture to your map. (extract from mpq and import to your map)

did you read any tutorials?
06-05-2010, 09:00 AM#3
rednek
Quote:
Originally Posted by DioD
import new texture to your map. (extract from mpq and import to your map)

did you read any tutorials?

Heh, that's actually what I was trying to avoid
06-05-2010, 10:52 AM#4
DioD
avoid reading tutorials...nice...
06-05-2010, 12:46 PM#5
Ammorth
I think he was trying to avoid exporting and importing the file.

I believe there is an .slk file that handles cliffs and their texture. You could try find it, export it, edit it and import it. I bet you the filesize will be much smaller and you could achieve the same results.
06-05-2010, 02:26 PM#6
rednek
Quote:
Originally Posted by DioD
avoid reading tutorials...nice...
I actually lol'd when I saw this :D
Ammorth is right, I was trying to avoid re-importing the .blp
Quote:
Originally Posted by Ammorth
I believe there is an .slk file that handles cliffs and their texture. You could try find it, export it, edit it and import it. I bet you the filesize will be much smaller and you could achieve the same results.
I hoped there will be something like this! Ok thanks, I'll look for it then (in war3.mpq?)
06-05-2010, 11:56 PM#7
Ammorth
If it exists, it should be in both war3.mpq and the expansion mpq (updated version for the expansion cliffs).