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Project: Team Fortress

06-08-2010, 08:00 PM#1
Zero
Just wanted to introduce a project that is pretty much done, with the exception of a few bugs that need to be fixed.

This map is based off of Team Fortress. For those of you that don't know what it is, it's a FPS game based on varying game modes like, CTF, capture points, etc. This map is a Capture the Flag map.

Here is what the entire terrain looks like:


The starting bases:



In game menu and leaderboard:


As you see above there is the nine classes like the actual game. A lot of the same game aspects apply. As when the scout captures the flag, it results in two points, the eng can build a turret and a teleporter (the turret will upgrade auto to a total of 3 levels every 80 seconds). The map has all the custom announcer sounds from TF2 and a few other sounds. Debating if I want to replace all the unit sounds with the TF2 ones.

Map is 12 players. 6v6

The only things left to do before this map is fully function-able is:

- Figure out how to make the changlings ability be an actual button that you click on where it has a submenu to pick what you want to look like.
- The players stat's have to be tested for balancing.
- Figuring out how to determine player slot's in lobby = player in game w/o using comp in each slot.
- Some general bugs in the triggers I ran across while testing with a friend.
06-08-2010, 09:54 PM#2
Deaod
Capture the Flag is played with two Flags, one for each team. Its your goal to Capture the enemies flag by bringing it to your own, while your own flag is in your base. Anything else is not CTF in my book.

Also, imo, the map looks too big for just a few players (2 or 4, for example). It also looks far too complex.
06-08-2010, 10:20 PM#3
Zero
Quote:
Originally Posted by Deaod
Capture the Flag is played with two Flags, one for each team. Its your goal to Capture the enemies flag by bringing it to your own, while your own flag is in your base. Anything else is not CTF in my book.

Also, imo, the map looks too big for just a few players (2 or 4, for example). It also looks far too complex.

Uh. That is how the map is setup. 1 flag in each base and that's exactly what you do...

Also, this map is 12 players, 6v6.
06-09-2010, 01:07 AM#4
Archmage Owenalacaster
I was wondering when someone would remake Team Fortress.
06-09-2010, 02:08 AM#5
Zero
Was there a custom map for this in sc1 or wc3?
06-09-2010, 07:14 AM#6
ploks
That rune thing in the blue/red base seems to be slightly too much on the left side :)