| 06-10-2010, 05:08 PM | #1 |
Okay, so I have a set of triggers in a map I'm making that either recreate or add to the gold of a set of mines--it has separate boolean variables to "check" whether a given gold mine is alive or not, and a trigger that switches them whenever a gold mine dies. What I want to know is, if I set each mine I'm dealing with as a variable (e.g., "Mine1", "Mine2", etc.), and the player haunts or entangles them, does it "become" a different unit or are there glitches that tend to result from that? I've noticed that occasionally the gold mines will be in noticeably different places when being re-created, even though the trigger is set to place them in the center of fairly small regions. Are the regions moving or is the trigger getting messed up, or is this a matter of this 'leaking' I've heard of? (Though I've only ever heard of that causing lags and server splits...) |
| 06-24-2010, 10:40 AM | #2 |
When a Gold Mine is entangled (Night Elf) or haunted (Undead) it does not make a new unit, instead it transforms the existing one; think of it as an upgrade. I have never noticed a Gold Mine being in a noticeably different place than it was before it was entangled/haunted. |
| 06-24-2010, 10:17 PM | #3 |
I didn't mean the mines "jump" when being haunted/entangled, I meant when the mine has been destroyed, and a trigger later recreates it. |
| 06-25-2010, 12:55 AM | #4 |
That's due to the displacement factor in the game's engine. If there is something blocking the path, it cannot be there. Pick all destructables/units/items in the area first, clear them out of the way of the mine, then re-generate the mine. |
