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Doodad bug with gates in UMSWE 3.6?? Help! =(

02-01-2003, 03:20 PM#1
Silenkiller
Ok, basicaly I have a gate. The gate works fine in the map made with the default editor, but once loaded into the new 3.6, the gate opens, but the units will not walk through the gate! Its like there is an invisable wall =((
Has there been some kind of changes in doodads that I should be aware of?

It is very important to get this to work, any help will be appreciated!


Thanks!

- Silenkiller
02-01-2003, 03:46 PM#2
Scio
gates work fine for me, turn on pathing in the editor and see if its blocked, also include a screen shot of the problem. Which gate are you using? Do you include doodads.slk in the map?
02-01-2003, 07:32 PM#3
Silenkiller
What do you mean by doodads slk..?

Oh, and by the way, you cannot target the gate to attack it anymore =(

Gah, cant post pics =(

Anyways, its like the units wont talk thru the gate (when its open). I check pathing.. doesnt help. How do i set gate to be open in the editor?
02-01-2003, 08:17 PM#4
FyreDaug
obviously you dont know MPQ editing so it rules out those errors, try using a different gate and see if it fixes anything.
02-01-2003, 09:06 PM#5
Myster Mystery
Yeah, a screenshot or the map itself would help. Just make sure that the gap in the wall the gate is on isn't too small for your units to walk through. About the targeting a gate to attack, it just won't let you attack open gates.
02-01-2003, 09:37 PM#6
Silenkiller
No, it wont let u target it even while its closed!!!
And no, i'm not some moron who made the damn gap between towers to the gate to small!! GGRRR its a gate out in the open that cannot be targeted even when closed and cannot be walked through! I tried different gates, no evail!
Scio, would you like my map 2 look for urself? lol.
02-01-2003, 09:48 PM#7
Scio
i guess thats the only way to solve this

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