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Which armor takes 100% from everything?

02-01-2003, 04:51 PM#1
FyreDaug
*Subject name*
02-01-2003, 04:54 PM#2
qmrcool
i dont think there is an armour like that but you could give every one choas damage or if you really wanted the 100% change it in the .txt file not sure which file though i forgot
02-01-2003, 05:01 PM#3
Knight of Ni
Medium Armor, MEDIUM ARMOR, M-E-D-I-U-M A-R-M-O-R, medium armor!!!!

You can check it on www.battle.net/war3
02-01-2003, 05:13 PM#4
FyreDaug
Thanks, I was thinking either medium or normal
02-02-2003, 03:36 AM#5
BBDino
medium is normal armour its one of the Warcraft oddities, depending on wether its the manual or the game or the website the warcraft 3 armours have different names.

light == small
medium==normal
heavy== large



just one thing for budding map editors, never give a unit divine its armour type unless you mean for it to be only hurt by choas (tho normal dmg types do actually hurt divine armour (the type))
beleive it or not i have played a AoS where one of the heros (which i chose) armour type was divine in its second form,

that was fun (for me)
02-02-2003, 04:19 AM#6
Guest
PierceVsSmall=0.75
PierceVsLarge=1.50
PierceVsFort=0.35
PierceVsHero=0.50
SpellsVsHero=0.75
MagicVsHero=0.50
MagicVsSmall=0.75
NormalVsSmall=1.50
NonSiegeVsFort=0.50
SiegeVsFort=1.50
SiegeVsSmall=0.50
SiegeVsHero=0.50
AllVsDivine=0.05

this is in the Units\MiscData.txt

you can change it to whatever you want!
02-02-2003, 05:36 AM#7
Dinadan87
damn I just realized large armor DOESN'T take reduced damage from normal... and I thought it did :/ Oh well I guess its ok since units with large armor have a lot of armor points to reduce damage.
02-02-2003, 04:04 PM#8
FyreDaug
Sumudude: You can't import miscdata files into your map so it won't work, my way is now trigger oriented....
02-02-2003, 05:03 PM#9
Guest
huh? you cant?...
never knew that...
and why cant you inport it???
02-02-2003, 05:17 PM#10
Dinadan87
There's any easy way to affect piercing damage... give the unit Defend, whenever the unit is trained it forces it to use defend, and if it tries to undefend it wont work. Then you can spell edit defend so it doesnt slow you down and makes you take more or less damage from piercing attacks! :)
02-02-2003, 07:42 PM#11
Milkman
You don't have to import it into the map, for example i have changed the maximum slope degree and the maximum height and maximum depth and theres no need to import it into the map. It's something about a local copy or something, i read it sometime. Since my 85 degree(normal is 50) cliffs work in mp why shouldnt the armor thing do?
02-03-2003, 02:03 PM#12
kharma
The information about armor is located in the miscdata.txt file, which is specifically read from the war3.mpq. You can import the other text files because they can read from map files miscdata.txt doesn't however.

Worldeditdata.txt doesn't directly affect gameplay, in the sense that nothing is read from it when your map is being loaded in War3. That's why you don't need to import it into your map.

Oh, and you'll notice that enough damage does very slowly effect divine armor. I believe that certain things like orb damage may interact with it aswell, but I'm no entirely sure.

~kharma