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(8) Return of the Legends

07-14-2010, 06:52 PM#1
SwedishChef
How to play:
I got this idea when I was thinking on how I could remake my current map (found Here) while I thought about Orc Gladiators. So this map contains elements and ideas from both of them. The current idea go as following:

1) There will be 2 teams and 1 arena. The teams will have a base on each side of the arena and there will be a barrier in the middle of the arena so the teams will be divided. This will be a custom hero map so it starts off with the players choosing their hero and his skills (3 normal + 1 ulti). When they all have choosen heroes they will get teleported to their base.

2) The game will be based on rounds. For 3 rounds you will face creeps (like in orc gladiators). If you kill all creeps you have finished that round. However if you all get killed and creeps survive you will loose lifes equal to the amount of creeps alive. Each team starts with 30 lifes.

3) After the creep rounds the barrier is broken and the two teams can fight each other. The fight will go on for 3 minutes (so players can respawn and come back to the fight etc.). If you are really successful in the fight you can fight your way into the enemy base and start attacking their main building. They loose and you gain 1 life for evey 100 hp lost of the main building.

4) The team looses if they reach 0 lifes or if their main building gets destroyed.

Changelog


Bugs
Various trigger improvements

Added:
Updated and fixed the Creep Info on every level
Added more abilities to the creeps
Changed and fixed base terrain
Changed team arena 2 terrain and did some other minor changes team arena 1
Added Respawn Timer in the multiboard
Added balancing command
Added boss units

Balance/remakes/changed:
Rebalanced Inner Fire
Rebalanced Command Aura
Increased Doom's duration from 6 to 8 seconds, reduced mana cost by 25 on level 2 and 3
Rescaled Cleaving Attack
Rescaled Endurance Aura
Spiked Carapace now absorbs and returns any damage taken (didn't absorb and only returned melee damage before)
Nerfed Trueshot Aura a bit
Fixed Unholy Aura tooltip and rebalanced it
Fixed Slow Poison's tooltip
Tweaked Frost Arrow
Wooden Shield can now be bought first after round 1
Fixed some ulti's level skip requirement
Fixed description for all summon spells

<<Version B>>
Fixed a major bug causing the game to collapse



Return of the Legends Main Page
Attached Images
File type: jpgwar3mapPreview2.jpg (53.2 KB)
Attached Files
File type: w3xReturn of the Legends V. 1.02b.w3x (1.3 MB)
08-05-2010, 07:22 PM#2
SwedishChef
Updated!
08-31-2010, 12:25 PM#3
SwedishChef
Updated!
09-05-2010, 11:53 PM#4
Anitarf
We couldn't really test this map properly, because the map is completely unplayable if you don't have a full game because the number of creeps is apparently the same no matter how many players are in the game.
02-17-2011, 12:06 AM#5
PurplePoot
Disapproved

-Played it with everyone on one team (only had 4 people and the aforementioned creep issue still exists) and when we all died the guys just sat over mister pig (hippogryph riders) and did nothing.
-Seems relatively unpolished, simple, and imbalanced.
-Massive lag at the start. Use the loading screen?
-Lots of weird AI glitches.
-AR seems basically impossible.
-Double free error messages. Did you save the map in Debug mode?
02-17-2011, 12:10 AM#6
Captain Griffen
Disapproved

Well, we played it with 4 players to our side. Was pretty fun. As opposed to total and utter shit. Which was a nice change. Had potential, but still a lot of issues:

- The whole troops not varying with players thing.
- Lot of tooltip problems.
- Creeps could get stuck and make the entire map grind to a broken halt.
- The arena rounds happened even if there were no other players, should be a way to play with just PvE elements I guess.
- Pretty unpolished, eg: bug where multiboard went to showing all player 8, lots of tooltip stuff which was wrong, etc.
- You need to disable the spellbooks in order to use them to hide abilities.
- The flow of the gameplay keeps getting broken up by all the new rounds and teleporting around.
- Ya know, a second of lag when loading a hero or something is really preferable to 45 seconds of pure lag at the start of the map that makes me think that the game is crashed.
- Some other stuff I'll probably remember another time.
02-17-2011, 12:15 AM#7
Anitarf
Well, we tried the map again, and it was actually the most fun map we played tonight, although given the state of map submissions that isn't saying much.

Obviously, the map hasn't been updated since I last posted, so the main issue still remains: It is entirely unplayable with fewer players. We compensated for that by putting all the players on one team, but obviously that made the game terribly boring during the PvP rounds. We were able to derive enough fun from the PvE rounds (abusing auras and passives with ranged heroes) to not quit until we died at the hippogryph stage.

There were some balance issues (I found searing arrows exceptionally underwhelming, while charm seemed very strong once creeps with auras showed up), the multiboard got messed up and showed "player 8" on all lines, at one point we got some unit indexing utils double free error messages (you shouldn't compile your final map in debug mode), but overall the map didn't scream "I'm terrible" at us, which while not enough to get it approved is still a step above most map submissions we get, sadly.