| 07-21-2010, 08:30 PM | #2 |
Trigger: Set tmpPoint = (Position of tmpUnit)Trigger: Unit - Remove tmpUnit from the gameyou could also try to replace this Trigger: Set tempUnitGroup2 = (Units owned by CurrentPlayer matching (((Unit-type of (Matching unit)) Equal to mobsAvatar[tmpInt]) and (((Matching unit) is alive) Equal to True)))cause i vaguely remember something special about unit-enumeration with Trigger: Units owned by <player> |
| 07-21-2010, 09:49 PM | #3 | |
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