| 07-27-2010, 07:46 PM | #1 |
I have been working on a model using the Undead Altar of Darkness as a basis. I have custom Birth and Death models, and editting it to use the custom Birth model was fine, however, I am truly struggling to get the model to play the Death model (based on the Undead one, but editted rather heavily). My thoughts were, either how to get the model itself to play that other model on death, or how to add a brand new Event Object code that links to the new Death model. As I would be able to use that code to make this work. Thanks to anyone who helps. P.S. If it helps at all, I am going to be editting the MPQ. Which may or may not help with an answer. |
| 07-28-2010, 09:12 AM | #2 |
Splats\SpawnData.slk Editing SLKs can be a bit hit or miss, but it's more likely to work when you're replacing an MPQ than if you were just jamming it into your map. I reckon adding a new line to this is what you want, but you may be able to edit an existing entry that is no use to you. To be honest, I'd rather just replace the model the original code links to. But if you need both, then the SLK is at least the best place to start. |
| 07-28-2010, 09:48 PM | #3 |
Aye, unfortunately I do require both of them meaning replacement is not an option. I will however, try the .slk one. Thanks for responding. |
| 07-30-2010, 10:09 AM | #4 |
Another option would be to create a new 'Attachment' node in Magos, set the visibility so it's visible on death and invisible when death ends and in all other animations, and set the path to something like "CustomUDDeath.mdx" and then simply import that death model to your map and set the model's path to that. |
| 08-02-2010, 09:24 AM | #5 |
Well, if you go on .slk editing, it wont work if you import (as far as I know, almost all .slks do nothing if imported). or, you could do as deolrin suggested, using Attachment nodes. But the path shouldn't end at .mdx, it should .mdl. |
| 08-05-2010, 06:14 PM | #6 |
I have been attempting to follow deolrin's idea for an attachment in Magos. I have created one, yet it never shows the model. I created the attachment node to be very similar to the Birth attachment node, and yet it just will not show. I have given it the correct visibility and path, so I am at a loss as to explain the lack of it functioning correctly. I tried putting different visibilities on, to see if it will work in other animations and it does. So I am even more confused now. |
| 08-05-2010, 07:23 PM | #7 |
Well... How long is your birth sequence, in frames? And how long is the birth effect you're trying to attach? |
| 08-06-2010, 09:35 AM | #8 | |
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| 08-06-2010, 05:24 PM | #9 | ||||
I tried editting the .slk file, but it just crashed the game annoyingly, so resorting to this is my only chance really. Also, the requested numbers are: Quote:
Quote:
These two are for the Birth part of the model which already works. This works due to it being a part of the original model (First is from the actual model, the second is from the Birth Model (Birth model is an edit of the Undead one)). The Death parts are as follows: Quote:
Quote:
Again, first part from the model and the second from my death model (based upon the undead death model). Or would it be easier to just add the model here? |
