| 02-01-2003, 06:16 PM | #1 |
Guest | My trigger is attached. I want it so that when a footman is issued to move to a riderless horse they become a knight. You might understand what I'm saying. I figured that that would be the right trigger. Am I doing something wrong? (it isn't working so I probably am.) WHAT DO I DO?! :abomHUH?: Actually I can't attach anything over 1 byte (anything). So here is the code: Events: Unit- A unit owned by player 1 (red) issues an order targeting an object Conditions: (triggering unit) Equal to *random unit from(units of type Footman)) (Target unit of issued order) Equal to (Random unit from (Units of type Riderless Horse)) Events: Unit-Create 1 Knight for Player 1 (Red) at (Position of (Triggering unit) facing 0.00 degrees Unit-Remove (Triggereing unit) from the game Unit-Remove (Target unit of issued order) from the game that is the trigger. What should it be? |
| 02-01-2003, 07:10 PM | #2 | ||
Guest | Quote:
thats your first mistake.. should be targeting a unit. Quote:
mistake number two... dont use random unit, use: equal to (units of type footman. that should work |
| 02-01-2003, 11:01 PM | #3 |
Guest | Yes... what you said was impossible, but I figured it out myself. (there is no all units and it has to be target object.) |
| 02-02-2003, 07:10 PM | #4 |
LOL at sumudude!! |
| 02-02-2003, 07:19 PM | #5 |
Milkman: whats so funny? |
