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Infestor

08-04-2010, 12:02 AM#1
SUPa-
Another one I just made
SC2 Infestor
The path is InfestorTexture.blp
Attached Images
File type: jpgInfestorSS5.jpg (325.3 KB)
Attached Files
File type: mdxInfestor.mdx (128.8 KB)
08-04-2010, 04:51 AM#2
deolrin
It looks great, but the burrow animations are not very StarCraft 2-ish. And I don't think it's possible to select him in-game while he's burrowed, but I'm not sure.

(In SC2, about 1\4 of the body still shows under the ground)

Oh, and it would be great if you could add Footstep events.
08-04-2010, 11:39 AM#3
SUPa-
Actually, you can move the infestor in SC2 when it's burrowed. Yeah I experimented with footstep events, but I can't find anything that mimics the infestor's slime trail thing
08-04-2010, 07:06 PM#4
deolrin
Perhaps you can mimic the Naga's trail instead. It's far better than nothing. Plus some 'spider-like' footsteps under his little legs in the front of his body.

Anyways I'm talking about how his body in SC2 is a little 'visible' and not completely invisible like it is your model. At the very least you could add WC3's "burrow hole" thing :P
08-05-2010, 01:41 PM#5
Rising_Dusk
Also, remember to include the path in the first post. For the burrow animation, you should definitely tailor this a bit to WC3 and add the burrow splat.
08-05-2010, 04:03 PM#6
SUPa-
Okay thanks, added the path. And cool I'll try out the burrow splat

*Edit*
Okay, added some burrow effects, hope it looks better
08-05-2010, 07:23 PM#7
deolrin
Burrow looks the same to me. :P
08-05-2010, 07:58 PM#8
akolyt0r
@deolrin:
looks like you havent had a look at the new version
Quote:
Infestor.mdx (128.8 KB, 0 views)
?
08-05-2010, 08:07 PM#9
deolrin
No, I did look. It's just a bug with WC3C's\vBulletin's system.
08-05-2010, 09:27 PM#10
SUPa-
deolrin, did you open it in WE or just look at it in Magos or something? The changes aren't viewable in Magos
08-06-2010, 10:03 AM#11
deolrin
Oh. I only looked in Magos. That explains stuff... :P
08-26-2010, 08:01 PM#12
erwtenpeller
yub.