| 08-10-2010, 03:52 PM | #1 |
Basically, I need to know what object editor fields I need to take into consideration when making a sliding dummy for example a custom shockwave. I usually end up wth pathing issues, dummy not moving over walls etc. |
| 08-10-2010, 04:13 PM | #2 |
Give the dummy the Locust ('Aloc') ability and most pathing problems will disappear. |
| 08-10-2010, 05:19 PM | #3 |
When you give a unit Locust, doesn't that also mean you should give it the Invulnerable (Neutral) ability, also? The dummy unit can't be targeted, but I think units will still try to attack it if you command them to move and attack. |
| 08-10-2010, 07:17 PM | #4 |
No, you can't attack even with attack move (not sure about triggers though, though I'm pretty sure triggers aren't a problem either). Locust pretty much makes the unit invulnerable and untargettable by anything. |
| 08-10-2010, 09:21 PM | #5 |
You can just copy the xe dummy unit. In fact, if you're making a shockwave type spell, xecollider will make your life a lot easier. |
| 08-11-2010, 03:52 AM | #6 |
Well adding locust was really a no brainer and thats doesnt work either. Could it be due to the fact that im ordering the dummy to move instead of sliding it? |
| 08-11-2010, 04:46 AM | #7 |
Yes. What movement type does it have? Although you really should be sliding it.. |
| 08-11-2010, 04:52 AM | #8 |
its movement is set to NONE at the moment. Anyway I just assed myself to trigger a slide so its fixed. |
| 08-11-2010, 06:53 PM | #9 |
If that's the case then yes. I've tried this myself before and I have run across the same pathing problems you're having because I was having the unit move and not moving it via triggers. Most of my spells still having dummy units that are given a move command. I'll change it eventually; I'm just being lazy. lol |
| 08-11-2010, 11:55 PM | #10 | |
Quote:
|
| 08-12-2010, 12:46 PM | #11 |
wisp + locus - model = dummy |
