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Things to consider...

08-10-2010, 03:52 PM#1
Kino
Basically, I need to know what object editor fields I need to take into consideration when making a sliding dummy for example a custom shockwave.

I usually end up wth pathing issues, dummy not moving over walls etc.
08-10-2010, 04:13 PM#2
Deaod
Give the dummy the Locust ('Aloc') ability and most pathing problems will disappear.
08-10-2010, 05:19 PM#3
Ignitedstar
When you give a unit Locust, doesn't that also mean you should give it the Invulnerable (Neutral) ability, also? The dummy unit can't be targeted, but I think units will still try to attack it if you command them to move and attack.
08-10-2010, 07:17 PM#4
Anopob
No, you can't attack even with attack move (not sure about triggers though, though I'm pretty sure triggers aren't a problem either). Locust pretty much makes the unit invulnerable and untargettable by anything.
08-10-2010, 09:21 PM#5
Anitarf
You can just copy the xe dummy unit. In fact, if you're making a shockwave type spell, xecollider will make your life a lot easier.
08-11-2010, 03:52 AM#6
Kino
Well adding locust was really a no brainer and thats doesnt work either.

Could it be due to the fact that im ordering the dummy to move instead of sliding it?
08-11-2010, 04:46 AM#7
Fledermaus
Yes. What movement type does it have? Although you really should be sliding it..
08-11-2010, 04:52 AM#8
Kino
its movement is set to NONE at the moment.

Anyway I just assed myself to trigger a slide so its fixed.
08-11-2010, 06:53 PM#9
Ignitedstar
If that's the case then yes. I've tried this myself before and I have run across the same pathing problems you're having because I was having the unit move and not moving it via triggers. Most of my spells still having dummy units that are given a move command. I'll change it eventually; I'm just being lazy. lol
08-11-2010, 11:55 PM#10
Anitarf
Quote:
Originally Posted by Ignitedstar
If that's the case then yes. I've tried this myself before and I have run across the same pathing problems you're having because I was having the unit move and not moving it via triggers. Most of my spells still having dummy units that are given a move command. I'll change it eventually; I'm just being lazy. lol
Seriously, xecollider makes this sort of stuff so very easy to do. Heck, I'd say it's easier than giving a move order.
08-12-2010, 12:46 PM#11
DioD
wisp + locus - model = dummy