| 08-19-2010, 04:13 PM | #1 |
Gentleman, I have a stupid question: I use Jass New Gen Pack as an editor. My probleme is that the editor saves data I do not want to. For example: I create a spell with 6 levels. One day, I set it again to 1 level only. But if, one third day, I set it to 6 levels again, all the data from previous version will still appear as if they are not removed. My question is there: how can I remove those data which are useless? Because my current probleme is that when I work on my map, save and load the map for several tests begins to be incredibly long , since I have hundreds of data/custom data, making the map hudge without Widgetizer/Optimizer. And I do not want to widgetize/optimize the map for each test (way too long). And those unused skill/upgrade levels are just useless but slow down my save/load time. I already tried to use the Widgetizer by only checking "Use unused units, spells" etc, but my saved useless data are still there. Thanks a lot. |
| 08-20-2010, 03:00 PM | #2 |
An inconvenient way would be to reset the fields you don't use to their original values, which can be done by right-clicking on them in the object editor. |
| 08-21-2010, 04:14 AM | #3 |
You could try exporting the object data and then importing it, you may find that the editor automatically discards unused information when it exports. Good luck. |
| 08-21-2010, 08:35 PM | #4 |
@Gorman: it does not work. Data are saved :/ @0zyx0: yeah, but...Ouch' They are (for example) more than 400 custom abilities :/ |
| 08-24-2010, 05:46 AM | #5 |
an other byte seeker, YOU dont need to clean this data. |
| 08-24-2010, 11:52 AM | #6 |
I really really doubt this data would effect the load time of the map at all. I bet it's editor only data. |
| 08-26-2010, 03:38 PM | #7 |
But no, the amount of data does change the loading time: the proof is the widgetizer. After all I have 540 custom abilities, with 40% with 6 levels :( |
| 08-26-2010, 09:16 PM | #8 |
widgetizer converts object editor data into slk and txt. Thats the reason it loads faster (also internalizes WTS strings of the map). it also removes some unused data and some used too (i had some buffs tooltips removed by widgetizer, but it is a minor cons) |
