| 08-29-2010, 11:07 AM | #1 |
Rawr! Back to Good Ole Gmax for modeling now :) I've been trying out Michael Dashow's technique for texturing, just for a change. Tutorial can be found here :> Modeled, unwrapped and textured by me today. No animations just yet, I'm planning to animate it myself, or failing that, use the DemonHunter animations. |
| 08-29-2010, 11:43 AM | #2 |
Pretty damn cool. |
| 08-29-2010, 11:49 AM | #3 |
Pretty sweet, but doesn't seem to make any sense. I mean... An orcish ninja? :P |
| 08-29-2010, 12:55 PM | #4 |
Well, the Blademaster has a pretty strong samurai/japanese monk vibe going on so I figured it wouldn't be too far off the mark. Also I've been watching a bunch of martial arts movies lately, so yeah :P Forgot to mention, it's sitting on exactly 500 polygons :> |
| 08-29-2010, 12:59 PM | #5 |
Also, I think it would look better without those ponytails. They look sort of weird; smooth, black hair simply 'flowing' out of the helmet would be best, imo. |
| 08-30-2010, 04:43 AM | #6 |
i think the problem is that you can't see hair anywhere else. makes them look odd, like tassels. |
| 09-01-2010, 10:51 AM | #8 |
And the stance looks great, indeed. :) |
| 09-15-2010, 04:54 PM | #9 |
Pretty damn good, but you Should change those swords,they look awful. Otherwise,it's a very good n fitting model.change the swords and I'll +rep :P |
