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I'm a newbie in WE. Help me....

09-04-2010, 10:27 AM#1
asm k7
Hi, I'm a newbie in WE. I'm practicing my skill now. and it has improved. but I still have some question.
1. How to decide/make an item or ability with orb effect? So it can't stack each other.
2. How to make own skill? not editing. but making it. like kamehame in Dragon Ball.

thanks....
plz reply..
09-04-2010, 01:18 PM#2
Panto
1. I don't understand what you want exactly. Orb abilities don't stack with each other by default.

2. You can't create a wholly new ability. What you need to do is create an ability that doesn't do anything, and then write a trigger to cause the effect you want. There are lots of examples of how to do that in the forums.
09-04-2010, 04:24 PM#3
Shadow_killer
Base the ability on one of the orb spells.
09-05-2010, 06:23 AM#4
asm k7
for the orb effect. it was my fault that i didn't write it clearly. I mean the orb effect like, when we buy Mask of Death. There's a string like "Orb effects do not stack". And when I used Magina with his Mana Break. Mask of Death's effect can be used. But not with his Mana Break. Its effect is disabled because Magina's Mana Break also contains string "Orb effects do not stack".

And what is Channeling Ability?
09-05-2010, 10:59 AM#5
DioD
Channeling Ability is Channeling Ability...

dont you notice about some skills locking hero for its duration, and if hero get stun or walk away effect stopped?
09-05-2010, 02:31 PM#6
Anitarf
Quote:
Originally Posted by asm k7
1. How to decide/make an item or ability with orb effect? So it can't stack each other.
What you are describing is the property of most orb abilities in WC3. Only one such ability can be active on a unit at a time, it is a limitation of the game engine.

Quote:
2. How to make own skill? not editing. but making it. like kamehame in Dragon Ball.
All custom abilities in WC3 must be based on an existing ability. If none of the existing abilities can be modified to do what you want, then you need to use triggers to make the effects you desire.
09-08-2010, 02:11 PM#7
asm k7
Quote:
Originally Posted by DioD
Channeling Ability is Channeling Ability...

dont you notice about some skills locking hero for its duration, and if hero get stun or walk away effect stopped?

( ^_^ ) sorry mister. I'm Indonesian. English isn't my daily language. That's why maybe there will be an error spelling later. I don't understand what channel means. And this is my first time I begin to make my first map. So I'm confused. But now I understand. Thank you.
09-08-2010, 07:14 PM#8
Anktan
Channelling Ability (or I would say spell) is a spell that must be maintained. In other words, this is a spell that the hero must keep casting all the time until it's over. If the casting is interrupted (e.g., the hero is given any other order while channeling or a special spell that stuns is used (Mountain King's Thunder Bolt, Tauren's War Stomp etc.) the spell is stopped immediately [and you don't get the mana back and have to wait the full cooldown.]
09-10-2010, 04:39 AM#9
DioD
not translatable to most non latin languages, channeling is channeling.
09-12-2010, 10:44 AM#10
asm k7
hi, I have another problem.

1. I used a trigger to deal damage to an area.
Found out we must use Unit-Damage Area section. But every time I used the ability near
me, I got the damage as well. Is there any way to prevent the trigger from damaging
myself?

2. How to create a skill with damage per second? Is it by trigger or a basic ability? But I want a little modification, like Bleach vs One Piece's Gatling Gun (Monkey D. Luffy). It shows Luffy's hand punching the enemies in front of him....
09-14-2010, 06:47 PM#11
DioD
0) if you want to make "like dote" or some bs anime, just get MPQ editor and some skills (above average) in jass, and simply copy code.

1) dont use damage area, this function is broken enum group and deal individual damage for every unit.

2) Timer for periods less then 0.250 waitloop for periods larger then 0.250
acid bomb deal ajustable damage over time without any side effects (also you can setup slow and some other effect from this ability)
dota like maps uses storm bolt for dealing damage with 0.01 stun duration (this stupid and ineffective since death coil easy to setup)
09-17-2010, 06:40 AM#12
asm k7
don't use Unit-Damage area? then what should I use? Since Unit-Damage Target won't do.
09-17-2010, 10:31 AM#13
DioD
it does for everyone expect you then.
09-17-2010, 12:45 PM#14
Panto
Instead of damaging the area, get every unit in the area and, if it's an enemy, damage it with Damage Target.
09-17-2010, 02:31 PM#15
Won-Qu
They mean something like this.

Trigger:
Collapse Events
Unit - A unit Starts the effect of an ability
Collapse Conditions
(Ability being cast) Equal to Death Coil
Collapse Actions
Set Temp_Unit = (Target unit of ability being cast)
Set Temp_Point = (Position of Temp_Unit)
Set Temp_Unit = (Casting unit)
Set Temp_Player = (Owner of Temp_Unit)
Set Temp_UnitGroup = (Units within 300.00 of Temp_Point matching ((((Matching unit) is alive) Equal to True) and ((((Matching unit) belongs to an enemy of Temp_Player) Equal to True) and ((((Matching unit) is A structure) Equal to False) and (((Triggering unit) is Magic Immune) Equals to True
Collapse Unit Group - Pick every unit in Temp_UnitGroup and do (Actions)
Collapse Loop - Actions
Unit - Cause Temp_Unit to damage (Picked unit), dealing 123.00 damage of attack type Spells and damage type Normal
Custom script: call RemoveLocation(udg_Temp_Point)
Custom script: call DestroyGroup(udg_Temp_UnitGroup)

Since you said you're beginner I believe you might not understand some of that code,
but you're still learning, right? All that Temp values are used to avoid leaks
(You might want to read this). Good luck with triggering your abilities.