This is due to patches. The knight used to deal 27-35 damage, but that damage was increased to 30-38 in a later patch. If you go under Scenario->Map Options, you can select which data set the map should use: if you select the "latest patch" data set, the knight will have 28+2d5 damage, if you select the "custom" data set the knight will have 25+2d5 damage in the object editor. If, however, you select the "default" data set, there's apparently a bug: the object editor will display the latest patch data, but when the map is saved the editor apparently realizes it is not a melee map and uses the custom data set instead. |