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Object Editor and Actual In-Game Mismatch

09-04-2010, 09:28 PM#1
Anktan
Hi,

I've noticed something I cannot find explanation for. Default parameters in Object Editor seem to be different in-game.

Here's an example. Knight has Base Damage 28 and his attack formula is 2d5. This means that the in-game information card should read 30 - 38. But instead it's 27 - 35 (even below Base Damage!).

Does anyone know why it is like this?
09-05-2010, 01:29 AM#2
Anitarf
This is due to patches. The knight used to deal 27-35 damage, but that damage was increased to 30-38 in a later patch. If you go under Scenario->Map Options, you can select which data set the map should use: if you select the "latest patch" data set, the knight will have 28+2d5 damage, if you select the "custom" data set the knight will have 25+2d5 damage in the object editor. If, however, you select the "default" data set, there's apparently a bug: the object editor will display the latest patch data, but when the map is saved the editor apparently realizes it is not a melee map and uses the custom data set instead.
09-05-2010, 07:32 AM#3
Anktan
Thanks, this solves my problem entirely.
09-05-2010, 07:50 AM#4
Anktan
Oh, by the way, does this mean that melee stats are also loaded for online play via battle.net?
09-05-2010, 10:53 AM#5
DioD
battle.net uses latest patch
campaign uses melee
09-05-2010, 04:53 PM#6
Anktan
Another issue:

Mountain King's agility at level 1 is 11. Then his armor should be

armor = -2 + 0.3*AGI = -2 + 0.3 * 11 = 1.3

In-game it's 2. How is this possible?

With Blademaster, for example, everything seems to be OK: 24 AGI, thus

armor = -2 + 0.3 * 24 = 5.2 (5 in-game. OK if the game engine rounds up according to normal rounding rules).
09-05-2010, 07:41 PM#7
Anitarf
Mountain King has a base armour value of 1, unlike the Blademaster who has 0 base armour.
09-07-2010, 11:10 AM#8
DioD
your are not first men who opened editor...

there is no issues with data expect dataset (you must set its to latest patch right from start to evoid it)
09-07-2010, 03:54 PM#9
TKF
Heroes does get an armor penalty of -2 to compensate for balance
09-08-2010, 07:24 AM#10
Anktan
Thanks, Anitarf had already answered both of my questions.
Object Editor and Actual In-Game Mismatch - Wc3C.net