Unit Group - Pick every unit in TempGroup and do (Actions)
Loop - Actions
Set CreepIndex = (CreepIndex + 1)
Set CreepPoint[CreepIndex] = (Position of (Picked unit))
Set CreepFacing[CreepIndex] = (Facing of (Picked unit))
Set CreepUnit[CreepIndex] = (Picked unit)
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
For each (Integer A) from 1 to CreepIndex, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to CreepUnit[(Integer A)]
Then - Actions
Wait 60.00 seconds
Unit - Create 1 (Unit-type of (Triggering unit)) for (Owner of (Triggering unit)) at CreepPoint[(Integer A)] facing CreepFacing[(Integer A)] degrees
Set CreepUnit[(Integer A)] = (Last created unit)
Else - Actions
The question is i have an ultimate boss creep how do i make so he not respawn hes also in natural hostile ?