| 09-11-2010, 11:28 PM | #2 |
Can we see your code that sets up the initial values as well as the code that is supposed to change the values later? |
| 09-12-2010, 12:31 AM | #3 |
hmmm...could you use string suffix and prefix for that? keep the suffix and prefix whatever you need it as, and never change it, just change the actual value. i saw that in jBoard multiboard system...i can send you the code if you like...although...i think it's in my map that i pointed out to you. but of course i recruited that jBoard to a map that doesn't really need it, i guess...i just think it's easier to use than not use it :) in my other maps we'll see use of the suffix and prefix which i didn't use in TDHT i think... |
| 09-12-2010, 09:29 AM | #4 |
"%%" for "%" "\" for " |
| 09-13-2010, 01:17 AM | #5 |
Sure, Anitarf. It's a basic function that calls and sets up everything for the multiboard. JASS:globals multiboard StatsBoard multiboard DamageBoard endglobals function Trig_Stats_Multiboard_Actions takes nothing returns nothing set StatsBoard = CreateMultiboard() call MultiboardDisplay(StatsBoard, true) call MultiboardMinimize(StatsBoard, true) call MultiboardSetTitleText(StatsBoard, "Unit Stats") call MultiboardSetRowCount(StatsBoard, 10) call MultiboardSetColumnCount(StatsBoard, 5) call MultiboardSetItemWidthBJ(StatsBoard, 0, 0, 1.1) call MultiboardSetItemWidthBJ(StatsBoard, 2, 0, 7.) call MultiboardSetItemWidthBJ(StatsBoard, 3, 0, 4.) call MultiboardSetItemWidthBJ(StatsBoard, 4, 0, 3.5) call MultiboardSetItemWidthBJ(StatsBoard, 5, 0, 3.) call MultiboardSetItemStyleBJ(StatsBoard, 1, 0, false, true) call MultiboardSetItemStyleBJ(StatsBoard, 2, 0, true, false) call MultiboardSetItemStyleBJ(StatsBoard, 3, 0, true, false) call MultiboardSetItemStyleBJ(StatsBoard, 4, 0, true, false) call MultiboardSetItemStyleBJ(StatsBoard, 5, 0, true, false) call MultiboardSetItemIconBJ(StatsBoard, 1, 1, "ReplaceableTextures\\CommandButtons\\BTNSelectHeroOn.blp") call MultiboardSetItemIconBJ(StatsBoard, 1, 2, "ReplaceableTextures\\CommandButtons\\BTNStatUp.blp") call MultiboardSetItemIconBJ(StatsBoard, 1, 3, "ReplaceableTextures\\CommandButtons\\BTNCommand.blp") call MultiboardSetItemIconBJ(StatsBoard, 1, 4, "ReplaceableTextures\\CommandButtons\\BTNDefend.blp") call MultiboardSetItemIconBJ(StatsBoard, 1, 5, "ReplaceableTextures\\CommandButtons\\BTNBrilliance.blp") call MultiboardSetItemIconBJ(StatsBoard, 1, 6, "ReplaceableTextures\\CommandButtons\\BTNSpellShieldAmulet.blp") call MultiboardSetItemIconBJ(StatsBoard, 1, 7, "ReplaceableTextures\\CommandButtons\\BTNMarksmanship.blp") call MultiboardSetItemIconBJ(StatsBoard, 1, 8, "ReplaceableTextures\\CommandButtons\\BTNEvasion.blp") call MultiboardSetItemIconBJ(StatsBoard, 1, 9, "ReplaceableTextures\\CommandButtons\\BTNSlippersOfAgility.blp") call MultiboardSetItemIconBJ(StatsBoard, 1,10, "ReplaceableTextures\\CommandButtons\\BTNTransmute.blp") call MultiboardSetItemValueBJ(StatsBoard, 2, 1, "Unit Name") call MultiboardSetItemValueBJ(StatsBoard, 2, 2, "Stats") call MultiboardSetItemValueBJ(StatsBoard, 2, 3, "Strength") call MultiboardSetItemValueBJ(StatsBoard, 2, 4, "Defense") call MultiboardSetItemValueBJ(StatsBoard, 2, 5, "Magic") call MultiboardSetItemValueBJ(StatsBoard, 2, 6, "Resistance") call MultiboardSetItemValueBJ(StatsBoard, 2, 7, "Accuracy") call MultiboardSetItemValueBJ(StatsBoard, 2, 8, "Evasion") call MultiboardSetItemValueBJ(StatsBoard, 2, 9, "Speed") call MultiboardSetItemValueBJ(StatsBoard, 2,10, "Luck") call MultiboardSetItemValueBJ(StatsBoard, 3, 1, "Class") call MultiboardSetItemValueBJ(StatsBoard, 3, 2, "Value") call MultiboardSetItemValueBJ(StatsBoard, 3, 3, "---") call MultiboardSetItemValueBJ(StatsBoard, 3, 4, "---") call MultiboardSetItemValueBJ(StatsBoard, 3, 5, "---") call MultiboardSetItemValueBJ(StatsBoard, 3, 6, "---") call MultiboardSetItemValueBJ(StatsBoard, 3, 7, "---") call MultiboardSetItemValueBJ(StatsBoard, 3, 8, "---") call MultiboardSetItemValueBJ(StatsBoard, 3, 9, "---") call MultiboardSetItemValueBJ(StatsBoard, 3,10, "---") call MultiboardSetItemValueBJ(StatsBoard, 4, 2, "Grid") call MultiboardSetItemValueBJ(StatsBoard, 4, 3, "+0") call MultiboardSetItemValueBJ(StatsBoard, 4, 4, "+0") call MultiboardSetItemValueBJ(StatsBoard, 4, 5, "+0") call MultiboardSetItemValueBJ(StatsBoard, 4, 6, "+0") call MultiboardSetItemValueBJ(StatsBoard, 4, 7, "+0") call MultiboardSetItemValueBJ(StatsBoard, 4, 8, "+0") call MultiboardSetItemValueBJ(StatsBoard, 4, 9, "+0") call MultiboardSetItemValueBJ(StatsBoard, 4,10, "+0") call MultiboardSetItemValueBJ(StatsBoard, 5, 2, "Bonus") call MultiboardSetItemValueBJ(StatsBoard, 5, 3, "+0") call MultiboardSetItemValueBJ(StatsBoard, 5, 4, "+0") call MultiboardSetItemValueBJ(StatsBoard, 5, 5, "+0") call MultiboardSetItemValueBJ(StatsBoard, 5, 6, "+0") call MultiboardSetItemValueBJ(StatsBoard, 5, 7, "+0") call MultiboardSetItemValueBJ(StatsBoard, 5, 8, "+0") call MultiboardSetItemValueBJ(StatsBoard, 5, 9, "+0") call MultiboardSetItemValueBJ(StatsBoard, 5,10, "+0") call MultiboardSetTitleText(DamageBoard, "Damage Window") call MultiboardSetRowCount(DamageBoard, 5) call MultiboardSetColumnCount(DamageBoard, 5) call MultiboardSetItemWidthBJ(DamageBoard, 0, 0, 1.1) call MultiboardSetItemWidthBJ(DamageBoard, 2, 0, 3.) call MultiboardSetItemWidthBJ(DamageBoard, 3, 0, 1.1) call MultiboardSetItemWidthBJ(DamageBoard, 4, 0, 3.) call MultiboardSetItemWidthBJ(DamageBoard, 5, 0, 1.1) call MultiboardSetItemStyleBJ(DamageBoard, 1, 0, false, false) call MultiboardSetItemStyleBJ(DamageBoard, 1, 1, false, true) call MultiboardSetItemStyleBJ(DamageBoard, 2, 0, true, false) call MultiboardSetItemStyleBJ(DamageBoard, 2, 1, false, false) call MultiboardSetItemStyleBJ(DamageBoard, 3, 0, false, true) call MultiboardSetItemStyleBJ(DamageBoard, 3, 1, true, false) call MultiboardSetItemStyleBJ(DamageBoard, 4, 0, true, false) call MultiboardSetItemStyleBJ(DamageBoard, 4, 1, false, false) call MultiboardSetItemStyleBJ(DamageBoard, 5, 0, false, false) call MultiboardSetItemStyleBJ(DamageBoard, 5, 1, false, true) call MultiboardSetItemValueBJ(DamageBoard, 1, 0, "---") call MultiboardSetItemValueBJ(DamageBoard, 2, 0, "---") call MultiboardSetItemValueBJ(DamageBoard, 4, 0, "---") call MultiboardSetItemValueBJ(DamageBoard, 5, 0, "---") call MultiboardSetItemIconBJ(DamageBoard, 3, 1, "VS") call MultiboardSetItemIconBJ(DamageBoard, 3, 2, "ReplaceableTextures\\CommandButtons\\BTNFlare.blp") call MultiboardSetItemIconBJ(DamageBoard, 3, 3, "ReplaceableTextures\\CommandButtons\\BTNArcaniteMelee.blp") call MultiboardSetItemIconBJ(DamageBoard, 3, 4, "ReplaceableTextures\\CommandButtons\\BTNMarksmanship.blp") call MultiboardSetItemIconBJ(DamageBoard, 3, 5, "ReplaceableTextures\\CommandButtons\\BTNCriticalStrike.blp") endfunction //=========================================================================== function InitTrig_Stats_Multiboard takes nothing returns nothing set gg_trg_Stats_Multiboard = CreateTrigger() call TriggerRegisterTimerEventSingle(gg_trg_Stats_Multiboard, 0.) call TriggerAddAction(gg_trg_Stats_Multiboard, function Trig_Stats_Multiboard_Actions) endfunction JASS:if GetOwningPlayer(GetTriggerUnit()) == Player(15) then set i = GetUnitTypeId(c) - 'n000' call MultiboardSetItemValueBJ(StatsBoard, 3, 1, GetUnitName(c)) if STRT[i] > 0 then call MultiboardSetItemValueBJ(StatsBoard, 4, 3, "|cff33ff33+" + I2S(R2I(STRT[i])) + "%|r") elseif STRT[i] < 0 then call MultiboardSetItemValueBJ(StatsBoard, 4, 3, "|cffff3333" + I2S(R2I(STRT[i])) + "%|r") else call MultiboardSetItemValueBJ(StatsBoard, 4, 3, "+0%") endif if DEFT[i] > 0 then call MultiboardSetItemValueBJ(StatsBoard, 4, 4, "|cff33ff33+" + I2S(R2I(DEFT[i])) + "%|r") elseif DEFT[i] < 0 then call MultiboardSetItemValueBJ(StatsBoard, 4, 4, "|cffff3333" + I2S(R2I(DEFT[i])) + "%|r") else call MultiboardSetItemValueBJ(StatsBoard, 4, 4, "+0%") endif if MAGT[i] > 0 then call MultiboardSetItemValueBJ(StatsBoard, 4, 5, "|cff33ff33+" + I2S(R2I(MAGT[i])) + "%|r") elseif MAGT[i] < 0 then call MultiboardSetItemValueBJ(StatsBoard, 4, 5, "|cffff3333" + I2S(R2I(MAGT[i])) + "%|r") else call MultiboardSetItemValueBJ(StatsBoard, 4, 5, "+0%") endif if REST[i] > 0 then call MultiboardSetItemValueBJ(StatsBoard, 4, 6, "|cff33ff33+" + I2S(R2I(REST[i])) + "%|r") elseif REST[i] < 0 then call MultiboardSetItemValueBJ(StatsBoard, 4, 6, "|cffff3333" + I2S(R2I(REST[i])) + "%|r") else call MultiboardSetItemValueBJ(StatsBoard, 4, 6, "+0%") endif if ACCT[i] > 0 then call MultiboardSetItemValueBJ(StatsBoard, 4, 7, "|cff33ff33+" + I2S(R2I(ACCT[i])) + "%|r") elseif ACCT[i] < 0 then call MultiboardSetItemValueBJ(StatsBoard, 4, 7, "|cffff3333" + I2S(R2I(ACCT[i])) + "%|r") else call MultiboardSetItemValueBJ(StatsBoard, 4, 7, "+0%") endif if EVAT[i] > 0 then call MultiboardSetItemValueBJ(StatsBoard, 4, 8, "|cff33ff33+" + I2S(R2I(EVAT[i])) + "%|r") elseif EVAT[i] < 0 then call MultiboardSetItemValueBJ(StatsBoard, 4, 8, "|cffff3333" + I2S(R2I(EVAT[i])) + "%|r") else call MultiboardSetItemValueBJ(StatsBoard, 4, 8, "+0%") endif if SPDT[i] > 0 then call MultiboardSetItemValueBJ(StatsBoard, 4, 9, "|cff33ff33+" + I2S(R2I(SPDT[i])) + "%|r") elseif SPDT[i] < 0 then call MultiboardSetItemValueBJ(StatsBoard, 4, 9, "|cffff3333" + I2S(R2I(SPDT[i])) + "%|r") else call MultiboardSetItemValueBJ(StatsBoard, 4, 9, "+0%") endif if LCKT[i] > 0 then call MultiboardSetItemValueBJ(StatsBoard, 4,10, "|cff33ff33+" + I2S(R2I(LCKT[i])) + "%|r") elseif LCKT[i] < 0 then call MultiboardSetItemValueBJ(StatsBoard, 4,10, "|cffff3333" + I2S(R2I(LCKT[i])) + "%|r") else call MultiboardSetItemValueBJ(StatsBoard, 4,10, "+0%") endif endif EDIT: Wow, it worked. Thanks DioD. <3<3 |
| 09-13-2010, 08:22 AM | #6 |
Wait, you said the % worked fine at map startup, but your initialization function doesn't have any % in it at all. |
| 09-14-2010, 02:35 PM | #7 |
Oh, that. That function was before DoiD made his suggestion. I got rid of the percents because I didn't think there was any way to fix the string problem and it looked undesirable seeing percent symbols at first only to see them disappear on the next grid space you clicked on. |
