| 10-02-2010, 12:39 PM | #1 |
Hey guys, Having some trouble with a Turn Based map. When a player is attacking with a unit, the other player has the opportunity to "Block" that unit with one of his units. (Think of Magic the Gathering) I have a trigger later on that deals damage to both the Blocker, and the Attacker (BlockTarget). Now for some reason it is not working, I have tried different things and it seems this trigger below is not properly storing the units. (Both the attacker/blocker are stored with the same ID as a pair) Any ideas? I really don't know why it isn't working, could a possible memory leak or bug cause other triggers to bug? Trigger: ![]() Unit - A Unit Begins Casting An Ability![]() (Ability being cast) Equal to Block![]() Set BLOCKER(ID) = (Casting Unit)![]() Set BLOCKERTARGET(ID) = (Target Unit of Ability Being Cast)![]() Wait 0.01 Seconds![]() Set ID = (ID + 1) |
| 10-02-2010, 06:46 PM | #2 |
If the block ability is an passive ability the triggers won't help at all. Triggers only detect an ability which is being used actively. |
| 10-03-2010, 01:08 AM | #3 |
Block is based on lightning shield. The only thing I can think of is my map is bugged or there is a leak somewhere causing this trigger to forget what units have been stored |
