| 10-06-2010, 09:28 AM | #2 | |
where's your problem? what do you want?
|
| 10-06-2010, 12:38 PM | #3 |
The Custom Race System can handle all of that, I strongly encourage you to try it out. Other than that, I can't really help you unless you provide more information as Tot said. |
| 10-06-2010, 08:26 PM | #4 |
Oops... Okay, Defeat doesn't work. Initialisation is fine, Town Hall Reveal is fine, but it doesn't Defeat players for some reason Oh, I also forgot to say that I use an unmodified WE. Thus the CRS won't work for me. (sadly) |
| 10-07-2010, 08:49 AM | #5 | |
Quote:
use jngp and newest jasshelper... Trigger: ![]() Collapse DefeatBlue
![]() Collapse Events
![]() Unit - A unit Cancels construction
![]() Unit - A unit Dies
![]() Collapse Conditions
![]() ((Dying unit) is A structure) Equal to True
![]() Collapse Actions
![]() Wait 2.50 seconds
![]() Collapse If (All Conditions are True) then do (Then Actions) else do (Else Actions)
![]() Collapse If - Conditions
![]() (Number of units in (Units in (Playable map area) matching ((((Matching unit) is A structure) Equal to True) and (((Owner of (Matching unit)) is an ally of Player 2 (Blue)) Equal to True)))) Equal to 0
![]() Collapse Then - Actions
![]() Collapse Player Group - Pick every player in (All allies of Player 2 (Blue)) and do (Actions)
![]() Collapse Loop - Actions
![]() Game - Defeat (Picked player) with the message: Defeat!
![]() Else - Actionstry Trigger: ![]() Collapse DefeatBlue
![]() Collapse Events
![]() Unit - A unit Cancels construction
![]() Unit - A unit Dies
![]() Collapse Conditions
![]() Collapse Or
![]() ((Dying unit) is A structure) Equal to True
![]() ((Canceled unit) is A structure) Equal to True
![]() Collapse Actions
![]() Wait 2.50 seconds
![]() Collapse If (All Conditions are True) then do (Then Actions) else do (Else Actions)
![]() Collapse If - Conditions
![]() (Number of units in (Units in (Playable map area) matching ((((Matching unit) is A structure) Equal to True) and (((Owner of (Matching unit)) is an ally of Player 2 (Blue)) Equal to True)))) Equal to 0
![]() Collapse Then - Actions
![]() Collapse Player Group - Pick every player in (All allies of Player 2 (Blue)) and do
![]() Else - Actionsif it still doesn't work add some debug messages like "DefeatBlue fired" as first action to your trigger an see if it's shown ingame. if not your events aren't firing or your conditions are bad, else your actions are buggy |
