| 10-12-2010, 03:23 PM | #1 |
I came across this unusual occurence, If you set a units Weapon Type to "none" and it has its damage values and other required fields fo a normal attack to occur then.... - The Unit will be able to attack - The UI will dispay the proper damage amount, attack type. - However damage will not be dealt |
| 10-13-2010, 02:20 PM | #2 |
Woah. That's actually a huge discovery(for me). That means that making illusions and such is a lot easier. What icon is showing, if at all? And what is the name of the attack type? 'None'? |
| 10-13-2010, 04:07 PM | #3 |
fat trolling is fat... this is not 2 days from relise, this discovered long ago. |
| 10-14-2010, 09:24 AM | #4 | ||
Quote:
Hence the question is is this known? I was merely asking. Quote:
The weapon type not attack type(Ie. Siege etc) should be set to none. It should display the icon of the damage type you set it to. |
| 10-14-2010, 12:20 PM | #5 |
Oh! Then it's just awesome. :) |
| 10-14-2010, 12:42 PM | #6 | |
Quote:
Not many knows this but obviously the first mapper of battle tanks knew this and maybe a few others. Thanks for sharing this. |
| 10-15-2010, 03:08 AM | #7 |
lightning attack can modify missile speed (ever to zero = instant) necropolis frost attack stack with lightning attack and can modify missile (ever to null = invisible) also it place buff elune grace (spiked shell, shield and some other skills) can modify damage output, ever to zero (or negative) all this skills can be placed into disabled spellbook. in result unit will generate null damage, with proper damage event, without any missile and instantly, soo you can replace this attack with actual attack. if you skip damage nullification, you can heal damage done by unit instantly (user wont notice it) store it into variable, create custom attack with this damage. |
