| 10-16-2010, 03:23 PM | #1 | ||||||
Vampirism Zero VZP Everything copied from ClanVZP.forumotion.com with admin and map maker permission. Genre: Tag, Survival Official forum: ClanVZP.forumotion.com Updated Vampirism Zero VZP version to 4.0 - Fixed Veins of Blood - Redone Shuriken - Redone Envenomed Dart - Firelord's Pyro will deal 60 damage for second burn - Reincarnation Timer will not show during Spiritual Walk - Spiritual Walk will steal 15% mana +2% x ability level - Builders will be invulnerable in the start of the game until ordered an action - Statis Trap range has been increased to 200 - Mine will deal 0.5% damage per level of ability - Ultimate Mine will deal 7% damage and have it's range doubled - Fixed Frog Transformation preventing Witch to gain levels when transformed - Fixed Potion of Damage which wasn't boosting damage when mixed with Blood Potion - Added all the rest buffs to be removed by Soulstone, for now Entangling Roots, Shuriken, Silence and Electro Shock are irremovable - New hero, agility based Crusader - Other Taverns but a main one are no longer clickable - Two new spells for Vampires, one nuke and one healing spell As in every Vampirism map you control either a builder and protect yourself by building a base or a Vampire with your goal to kill anything that is alive. This is an ultimate Vampirism turning simple building and item buying into a constant battlefiend providing lot more than just building and watching things happening around. What's different here to other Vampirism Zero maps: -Rebalanced terrain, single attack spots are provided only at solo spots, two people spots or at weak three people spots. -Only one lumber base with fair prices which provides balance by not having far too much wood. -All tomes were moved to ultimate shop which disallows humans just to pump one hero in the beginning of the game (in other versions this is the easiest way of winning for humans, as with massive amount of wood hero is lot stronger than strongest defence). -Added lots of items with various abilities to provide countless tactics for both humans and vampires. -Opened gold arena during day and night for both humans and vampires. -Provide soloing players with solo bonus of +40% damage. -Gold Income Upgrade availible for Vampires. -More than one hero class -Possibility to choose abilities as a Vampire -Vampires are provided with ultimate spells as soon as they reach 41 lvl. -Vampires are provided with Vampire Reincarnation with 300 seconds cooldown. -Voting system (-votefeed and -votekick) -Proper trading system (-gg -gl) -New, very useful party playing with -as command autosending all resources to target player -Vampire minion has been replaced with Vanquished Builder -Vanquished Builder is being reshuffled between players once his owner leaves the game Differences between other Vampirism maps: -Lumber bases (no lumberjacks) which are clearly indicating for how many players base is made for (many other vampirisms can be misused by players when they build in far too many people in one place). -Humans main resource is lumber but to tech up they need gold. Gold can be only gained by destroying gold supplier. This requires having heroes, and those if killed are providing killing vampire with +1 wood, which for vampires is necessary to buy better items, this is one of the main aspects of the Vampirism Zero, as Vampire here isn't completely connected to feed, because as much as Humans need gold, Vampires needs gold and wood. -Killed humans doesn't become a Vampire minion, in here he becomes a Vanquished Builder who is a neutral unit and can help both humans and Vampires by using his special abilities. -Allowed resource trading - Trade is a key to victory! -Having a hero is a must, as having a gold from gold deposit is a must. -Constant gold and experience growth for Vampire, thanks to this game will never stuck, unless Vampire made too many mistakes.
Credits to all used resources in F9. Have fun playing it.
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| 10-16-2010, 09:45 PM | #2 |
This has to be the best vampirism map in the world if you think this will get approved here. If not it will be incinerated the wc3c site admins. |
| 10-16-2010, 11:49 PM | #3 | |
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That is exactly why I came here ;) I put loads of effort to balance map, to make it as dynamic as it currently is. Whatever I used to do on it I always had a proper backgroud backing my decision. This isn't just a silly map where you build a wall, mass towers and left click around the map (current Vampirisms reputation). Vampirism idea isn't bad, it's just flooded with brainless maps which can be made in literally one hour, I made VZP to put a new impact in Tag maps, provide people with a constant battlefield. Just play that map once, ask me questions why is it made that way, not other, you'll see that everything (I guess so...) is considered in this map. |
| 10-19-2010, 06:22 AM | #4 |
I guess nobody have a willing to review it? |
| 10-19-2010, 08:24 AM | #5 |
well, wc3c.net is pretty much dead, save for some few who check once a week or so. Theres virtually no chance any map in the current queue of map submissions will ever be approved. Please also post the map preview screen as an attachment to the first post. |
| 10-19-2010, 04:05 PM | #6 |
I did, doesn't work for some reason :/ |
| 10-19-2010, 05:46 PM | #7 | |
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| 10-20-2010, 09:47 AM | #8 |
There we go. ;) |
| 10-21-2010, 06:56 AM | #9 | |
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It depends on how busy/inclined I am over vacs and how original/interesting the map is. Almost all of the maps in the submission have actually been played if not reviewed yet. But I'll agree with your assessment that there's virtually no chance any map in the current queue of map submissions will ever be approved. ;) |
| 10-21-2010, 03:58 PM | #10 | |
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Any specific reason apart from lack of activity? |
| 10-21-2010, 04:41 PM | #11 |
Insane requirements. |
| 10-21-2010, 09:32 PM | #12 | ||
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| 10-22-2010, 04:01 PM | #13 |
Just play it once, think about tactics provided with items and spells. I know what is Vampirism scene reputation, but this map is made to put absolutely new impact. If you think it is possible to make Vampirism not just a brainless map try this. If you think all of them are brainless, you definitely need to try this to change your mind. |
| 07-09-2011, 06:52 PM | #14 |
Disapproved - Imported copyrighted sounds. - If you were to get down to one vampire, it's basically impossible for them to win. - Playing a vampire is pretty dull, lacking in abilities that are interesting. - Nothing really original or exciting. - Feels unpolished, terrain is really dull. - Tooltip bugged for second gold upgrade, gives +1, not +2. - Bug where you could get the income from an upgraded building, but never pay for it by cancelling it repeatedly. Seemed pretty brainless to me. Vast majority of the time it's just plain dull. That's not very fun. |
