| 10-16-2010, 10:27 PM | #1 |
| 10-17-2010, 09:17 AM | #2 |
That particular part of the model is assigned a material that doesn't use the alpha channel. You'll have to edit the model, changing the material filtermode from "none" to "transparent". |
| 10-17-2010, 09:30 AM | #3 |
You'll need to enable it with triggers, just give it 1% transparency. It can be done by simply using gui, it's somewhere under the animation category. |
| 10-17-2010, 10:14 AM | #4 |
Thanks to both of you! |
| 10-17-2010, 10:12 PM | #5 |
And just to complicate things even further, you'll have to remove the Shadowmeld ability to make the alpha trick work. Also, in case you're wondering, the strange greenish box among the blades on her cape is a mistake with the wrapping. It uses an area of the unwrap that's less than a pixel. To get rid of it, just alpha the area right on the border under the shoulderpads. You can check it out in Vertex Modifier to get a better idea of the exact location. |
