| 10-23-2010, 01:34 AM | #1 | |
Ive been away from wc3 for 5 years, now i return with a new version of the last map i created 5 years ago. Using Final Fantasy 9 for card references. When you first start out in Tetra Master, you must first join one of two guilds. Each guild has its unique style, and your cards abilities are determined by which guild you join. The main objective of the game is to destroy the opponent guild's sphere. Choose your hero and kill creeps or enemy heroes to obtain more money in order for you to buy or combine powerful cards or enhance the attack waves that will try to reach your opponent's guild. However your heroes cant participate directly on the attack waves. Each guild has a complete different gameplay: Warrior's Guild: Their cards are mostly hero oriented and are passive abilities (90%), however, there are cards that do provide aura type bonuses. Examples of such types are the Cactuer, Great Malboro, Kefka, and Sephiroth card, etc. Other cards provide temporal buffs such as the berserker card, which gives a buff smiliar to the roar ability. Their main focus is on stat increasing cards and damage bonuses, making them very effective against heroes and a moderated amount of creeps. Summoner's Guild: They focus on area attacks, making them effective against multiple units. Unlike a warrior, the summoner requires tactics in order to survive against creeps and other heroes. An example of this was a match that occurred today. I was using a summoner, i met a demonhunter in the middle of the map and started to pvp, after a few hits, i had to start moving around and use hit and run tactics, use the creeps in the middle to slow him down and in the end i managed to kill him. I could work on a guide, but i want to get as much feedback as posible and see if its worth it. You gain income by either killing creeps or killing heroes (which give you 4 times as much gold than what a creep does) or by owning a land card such as Midgar o Alexandria. Land cards cannot be bought. Midgar is dropped by one of the ogers at the center of the map and Alexandria appears in the center of the map (but it appears after a sequence of events, first the shiva card needs to be picked from the center of the map, then the Ramuh card, then the Bahamut Card, and then the Alexandria card appears. Some games pass without seeing any of these cards, others do. Neutrals respawn after a few minutes exactly where you killed it, if you are standing where it died it wont respawn, also if you run from the creeps around your base and they follow you to one of the doors, the creep is moved to the center of the map, and when alot of these creeps get accumulated in the middle , it makes it very hard to get the cards that appear in the middle of the map. |
| 02-13-2011, 01:21 PM | #2 |
Interesting map. Think we need to get a bigger testing crew together to give this one a fair trial. Few polish issues though, like tooltips not giving proper info on damage. The gates are annoying as hell, can you find some way that doesn't screw with pathing to do it? |
