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[Wip; Theorycrafting] Mayu's Character Arena

11-21-2010, 04:16 PM#1
Cecil
Mayu's Character Arena
The gamertag I go by is "Mayu" now, so that's where the title derives.

Description
Overview: Game will function most similar to battle royale if compared, but will have drastically new elements and lack of old ones.

- Danger zones will be brought back, however, they will not be permanent in the areas which they are lethal.
- Character slot-assignment is gone; you can now choose classic mode, or duplicate mode.
* (classic mode) Host types "-cm" at start, or within 15 seconds, cm mode automatically begins
* (duplicate mode) Host types "-dm" at start and dm mode activates. This mode allows for
* (team mode randomized) Host types "-tmr" at start and tm mode activates. Players will be randomly assigned teams
* (team mode draft) Host types "-tmd" at start and tmd mode activates. Each player will decide what team they want to be on by typing "-team 1" "-team 2". This goes in order by player, and the order of players choose is randomized.

Originality and personality of characters remains, and comes back even more so. Characters will have more depth in "Mayu's Character Arena".

NOTES/Unsorted Ideas
- trees attackable, regrowable and how that’ll effect hitboxes or people stuck?
- change to raw armor


Mechanics
Scoreboard
Message Start, some unusual things like non-autoacquire, and says why “to enhance skill required”
Global Timer
- everyone has attack and spell crit of 1% chance. crits deal x1.5 damage.
- danger zones (think battle royale). Like BR but not permanent. May instead of instand death deal DoT, or simply damage while in it every second after 2 seconds. (10% life?). danger zones don't trigger character abilities, you may assume.
- each character has a maximum of 3 slots (maybe eventually make a trigger where X item in your third slot will not be drop-able, but upon death items in slot 1 and 2 will be randomly selected). if you have only one item maybe there's a 80% it will drop, or 100%? Just so you don't lose EVERYTHING when you die.


Items
- pots. hp/mana. dropped from lower level creeps.
- flasks. stat boosters (move speed, hp max), until death maybe. all have one use. unlimited stacking.
-

Terrain

Bosses

Example ideas

Hydra


Runes

Critters
- just what it says. rabbits, racoons, etc. each will drop a food item 100% of the time.
- food items are non-combat consumable.

Creeps
- 3 levels of creep
- different levels of creeps are different stat and ability wise, and drop different items
- no creeps spawn until the first 2-minute mark
- creeps spawn randomly in non-random positions, of a random number, at random times
~ random times are intervals of 1:30 minutes.
Character List (Done-ish)

Brave Knight
Woodland Archer
Shadowstalker
Undead Warrior (Needs revision maybe so less brainless?)

Character List (Idea/Undone)
Banshee
Sudowudo (tree)
Sniper with owl



CHARACTERS

Legend
AD = attack damage
AS = attack speed (1/5 = from lowest on a ranking of 1 to 5 of the 5 possible base attack speeds)
Ar = Armor Points
ArTy = Armor Type (Normal, Light, Heavy)

ABILITY TYPES

Four types of abilities which make up the base for a character.
Offensive
Defensive
Escape
Special
~ Special X(extra)1


CHARACTER LIST

Brave Knight
Hp: 1,000
AD: 65 | AS: 3/5
Ar: | ArTy:

O - Focused Strike - Ty: Active - MaCo: 100 - Cd: 15 seconds
Next attack does X damage and a bonus Y based on how much health remains. Less hp , more damage.
Lasts 5 seconds.
D - Defense Stance - 25% less damage from piercing, 10% less from magic, 15% less from normal. Toggle-able (drains mana). Walk speed is decreased during this stance, slightly.
E - Heavy Blow - Stuns opponent for 4 seconds. Brave Knight cannot attack for 3 seconds.
S - Soothing Ale - Recovers health over time. 25 hp/s, for 6 seconds, total of 150 hp recovered. Combat Consumable. 1.75 sec startup time in which BK can be interrupted.

Aesthetic: words appear off of his head after drinking, like
“That hit the spot!”
“Ahhh~”

Zenon the Undying
Hp: 900
AD: 60 | AS: 3/5
Ar: | ArTy: | Ms: 3/5

O - The Zenon Tripple - Ty: Passive & Active - MaCo: 100
Every second attack does 1.4x damage, every third 1.7. Upon each third attack Zenon burns the opponents mana for 100.
The rotation simply recycles.
D - Boneskill - Ty: Passive & Active - MaCo: 300 -
Reduced damage. 25% less from rangers. 20% less from melee, 15% less from magical. Activate this ability to increase move speed, decrease physical damage you deal, and increase magical damage you dealt until next magical damage is deal or duration wears off. Lasts 5 seconds.
E - Rebirth - 2 seconds after dying, rises as a no hitbox ghost.
~ Rebirth mode abilities:
--Stench of Death: 400 AoE around self deals 5 damage a second.
--Otherrealm assault: 200 range projectile that deals 15 damage with a 1.5sec cd.
--Void Rush: Requires max mana--reduce time in form by 2 seconds but increase move speed by 30%.
S - ??? -

Woodland Archer
Hp: 1,000
AD: 65 | AS: 3/5
Ar: | ArTy:


ShadowStalker
Hp: 1,000
AD: 65 | AS: 3/5
Ar: | ArTy:
11-21-2010, 04:17 PM#2
Cecil
I want to know what everyone thinks, if I should make it, if you think people would be interested.

Anyone interested in working on this, let me know. I could use a Triggerman.