| 01-21-2011, 05:44 AM | #1 |
| 01-21-2011, 05:56 PM | #2 |
I was under the impression that this was the case, but people keep perpetuating the rumour that placing more than the max just recycles old slots and breaks terrain or something. Never had a problem with too few tiles, myself, so I don't know either way. |
| 01-22-2011, 06:37 AM | #3 |
This could probably be revolutionary, if only WC3 had more activity left. That's awesome, btw. :) |
| 01-22-2011, 10:01 AM | #4 |
I don't understand. I've worked on a map before where I had multiple complete tilesets available in the editor, so I thought the tile limit was already easily avoided with a modified editor or something (I never asked the guy who I was working with how he did it). |
| 01-22-2011, 01:29 PM | #5 |
How is this superior to using WEU and adding all tiles to your map? |
| 01-22-2011, 06:07 PM | #6 |
well first it allows you to place them in game and two, you don't have to download WEU? and third, i haven't seen you in a year or so Gorman idrc to be honest, just thought I'd post it |
| 01-29-2011, 10:17 PM | #7 | |
Quote:
Can you explain how is this working ??????? because i dont get it |
| 01-29-2011, 11:06 PM | #8 |
Exactly as he described it? |
| 01-29-2011, 11:21 PM | #9 |
ok lets see if i get it since im new i was locking in WE and i think he mean importing each single tileset as doodas? |
| 01-29-2011, 11:57 PM | #10 |
nope, it's a trigger action that targets a point or region. |
| 01-30-2011, 12:01 PM | #11 |
well i will appreciate it if you show or explain me exclay how im new at terraining and would be nice to use more than 12 tiles |
| 01-30-2011, 01:47 PM | #12 | |
Quote:
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| 01-31-2011, 01:03 AM | #13 |
ok, updated the main post with a picture and here's the link to WEU. afaik there are somethings that you can do with WEU that won't work in a normal game, you have to open Wc3 with the WEU shortcut or what ever, but tiles should be fine |
