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Please save my chicken wing

03-02-2011, 01:20 PM#1
Kenoriga
I use Gmax with YAGG to grab output from the listener, NeoDex script..
I use Notepad++ to edit my .mdl file.
I use MdlxConv to convert my .mdl file to .mdx.
I use Warcraft3Viewer.
This is a static chicken model based on this.

I will be attaching my .mdl file and my .mdx file.
This is my .gmax file.

In Gmax, the model is perfectly fine. I don't know if I made any mistakes, but I doubt so. Polygon count is 684.

In Warcraft 3 and the World Editor, this happens:







The wing on the right of the chicken is crooked and weird'd.

Here's a little story:
I started UV unwrapping on the right wing. I mirrored it as an instance, forming the left wing.
The right wing was crooked, the left wing proper.
So I deleted the right wing, and mirrored the left wing, trying both times as an instance as well as a copy.
The right wing remains crooked while the left wing still looks proper.

I don't want to re-model the right wing, although it will be an easy job...
Could someone point me in the right direction or tell me why this is happening?

Thanks! <:
Attached Files
File type: mdlnewchicktwo.mdl (66.1 KB)
File type: mdxnewchicktwo.mdx (24.2 KB)
03-02-2011, 08:01 PM#2
TKF
This is happening because THAT looks like a mobile bomb with 2 tracks! I'm quite sure about it because that is what I observe on your screenshots. Sorry I have little experience with model editing so I can't help you. I cannot see any wings.


Bomber thing or Chicken wing?
03-03-2011, 12:47 AM#3
AnemicRoyalty
Aha! Got it, the normals are inverted on that part of the mesh. You may be able to flip the faces in Gmax, but it'd be just as easy to edit the material in Magos and set the material to TwoSided.

The mesh isn't deforming or sitting off at a weird angle, it's just being displayed inside out :)
03-03-2011, 03:27 AM#4
Kenoriga
Thank you AnemicRoyalty!

While looking for the function to flip faces in Gmax, I came across the 'Clone' function which I reckon I should have used instead of 'Mirror', because that's what I did now which solved the problem.

I don't think I should ask why or how I caused the normals to be inverted, hmm.

Wouldn't the TwoSided material use a little more processing power?


@ TKF, I really should have updated the screenshots with proper texture and material edits... because black really makes it look like a mobile bomb indeed!

Thanks again!
03-03-2011, 09:21 AM#5
AnemicRoyalty
It probably happened when you mirrored the geometry, or when you exported from Gmax. Two-sided materials use a little more processing power, yes, but it's barely noticeable.
03-04-2011, 01:49 AM#6
Nuclear Arbitor
you're not allowed to use mirror in models for wc3. idk, i read it in some tutorial from a while ago. it's got something to do with what it does to the coordinates when it mirrors it. newer exporters may not have this issue.
03-04-2011, 04:08 AM#7
Kenoriga
Hmm, assuming mirror will cause the inverted normals issue...

Ah, now I remember, before I started UV unwrapping I mirrored the left wing to form the right wing, then textured the right wing.

Now it seems to make sense, heh.

Thanks. <: