| 03-13-2011, 09:31 AM | #1 |
When you use a transformation ability the resulting unit will always play its alternate animation assuming it has one. Is there a way to get it to use its normal stand animation? |
| 03-13-2011, 03:24 PM | #2 |
Without testing, a few options pop into my head. You can pursue using a trigger to substitute the transformed unit for a new unit. You can use a trigger to force the unit to play its normal animation (although I believe you'd need to keep enforcing this) or you could modify the model to not having alternate animations and re-import it. |
| 03-14-2011, 07:53 AM | #3 | |
Quote:
Doesnt work in this case. As Panto said it seems that the model itself has to be edited for this to work. |
| 03-20-2011, 03:13 PM | #4 |
Kino, have you tried setting unit's animation by index at the moment the metamorphosis is being casted? |
| 03-20-2011, 03:41 PM | #5 |
Have you tried removing "alternateex" instead of/as well as "alternate"? |
| 03-21-2011, 05:04 AM | #6 | ||
Quote:
Didnt work in my case either. Quote:
Nope, but the problem is solved already so nevermind :) |
| 03-21-2011, 12:11 PM | #7 |
What was your ultimate solution? |
| 03-21-2011, 01:13 PM | #8 |
Did a quick model edit :p |
| 03-21-2011, 03:23 PM | #9 |
it's nice when your custom model needs to be edited, it's bad when you need a standard one edited and you strive for every kb. |
