| 04-27-2011, 10:09 PM | #1 | |
Was animating this piece of junk in Warshape and I forgot to take a backup. Some odd sintax error must have messed up the file, I can't open the model in Magos anymore, not to mention I've lost one animation and half since the previous version. Magos simply says there's a comma missing in a fantomatic "Bone" group. Guesst's MDX converter gives some more info: Quote:
Version F is where the error occoured, added a backup for reference. I'm not sure whether it's relevant or not, I was working on Attack 2 and 3 at the time. Any help about fixing the mdl would be appreciated. |
| 04-28-2011, 05:52 PM | #2 |
If it's expecting a four-dimensional key, it must be a problem in a Rotation block somewhere, presumably due to some missing comma as Magos' implies... But that's about as far as I can take you. Maybe a missed comma inside a key? That would certainly fit with Magos' finding a space when it wanted a comma. I haven't the faintest idea how to conveniently track that down, though. |
| 04-29-2011, 08:31 PM | #3 |
Fixed, found the faulty line in Notepad and cnp'd another key onto it. Thanks anyway. But now the problem is, to find a resonable way to import those attack animations in the version I'm working with, Oinkerwinkle's Animation Transferer gives error messages. :( |
