| 07-06-2011, 01:50 PM | #1 |
Hello. As a first few words, I'd like to note that this is my first Custom Race Map in a long time. I used to make custom races before just for fun and eyecandy, but now, I feel like I want to make it so that others can enjoy it as well. So, I joined this site in hopes of getting some creative responses to my map-making, and how I can improve myself. Take in note, though, I will not be happy with critiques such as; "U should lower (insert unit/hero's name) HP" And then leave it at that. That won't do. Instead, try and tell me how MUCH I should lower it with. I know it's a little too much to demand, but I really want to try and become better on my race making. Also, none of the models, textures, icons and effects I use are mine. All the models, textures, icons and effects belong to their respective creators. The map is also not mine. It is a 2-player Melee Map I downloaded from The Hive Workshop. So, without further ado, I hope you will enjoy this map! NOTE: The Trolls race is STILL IN DEVELOPMENT. In case you wonder. For some reason, the Attachment Manager didn't work for me, so I uploaded a .zip file containing the map here; http://www.megaupload.com/?d=NZL8YZS9 |
| 07-06-2011, 09:57 PM | #2 |
Hello there. I just tested your map. I played as the High Elves against a Human AI opponent, and while I'm not as impressed as I could be, the map wasn't totally awful either.
That's all I can think of after a quick play-through. |
| 07-07-2011, 06:05 AM | #3 |
1. Yeah, I will see if I can fix that somehow, I've had numerous problems with that before. Any tip on how I could fix it? 2. Like the past one, and idea on how I could fix this? 3 & 4. Yeah, I'm not really good at making custom-made abilities with codes and triggers and stuff, so I tend to use the original abilities as a base. Sorry 'bout that. I shall see if I can make some changes to the High Elven Tree Depository upgrades. As for the Mage Huntress' abilities, I'll see to it she'll get more active abilities! 5. It's a work-in-progress, as well. Should of mentioned it in my first post, as I am still trying to make a fourth hero for them. 6. Oh, really? I was sure I had fixed the Ranger Mistress' Tier problem. I shall double-check to see in-case I haven't. Otherwise, I could really use some help with that, too, since I based her off a Campain Hero; Sylvanas. 7. Don't worry about the icons, I have fixed them now, should work properly. 8. Alright then, that is under way too! Thank you so much for your constructive criticism. I shall see to it that I'll maybe get some help with these issues(even though I am not the brightest guy on fixing codes and triggers and stuff like that, cuz I'm a lazy-ass. x3). But I will hopefully fix most of it. EDIT: By the way, anything you'd like to add that was positive? Just curious. EDIT 2: Fixed the Mage Huntress' abilities(still based on original ones, plz don't be mad at me. ^^| ) She now has Fan of Knives, and Mana Combustion(Mana Burn) Fixed the error with the Ranger Mistress' Tier Level Fixed Credits for the resources in an Optional Quest |
| 07-07-2011, 03:06 PM | #4 | |
Quote:
1. (In the editor) Advanced -> Game Constants: Add the hall and its upgrades to "Techtree - Depencency equivalents - Hall Tier 1,2 and 3" (Now, this variable's name may be different, as I don't have the english version of the game, but I guess you'll find it anyway, as the other halls are all set in there) 2. Be sure your heroes are set (in the same window as before) in "Techtree - Dependency equivalents - Hero". IIRC the game uses those to see which units are heroes and grant the player a free hero. 4. Remember that there are some unwritten rules about race creation that ought to be respected if you want your race to be well balanced against the standard ones. One of those is that the passive skills of the racial hero group should never be more than 4 in total (3 looks preferable) and a hero shouldn't have more than 2 passives. (the Tauren Chieftain is the only Blizzard melee hero with 2 passives) As for race designing/creation in general, I think you'll find this tutorial interesting: Design Guide for a Fifth Race For some complete custom races you could use for comparison, I'd advise you to look at Creep Rebellion or at my (not really finished yet) Blood Elves. (Yes, this is yet another shameless plug) I hope those can help you in creating a really good High Elf race... and no, I haven't seen your map yet, as I'm really busy with RL stuff. |
| 07-07-2011, 03:54 PM | #5 |
I'm really not too keen on making Shops, since it's so much work to be done with the items. Same with Defenders. But, I guess to make this better, I will do so in some time. Thank you for your help. ^_^ EDIT: Also, I have set my hall tiers and the heroes in the Techtree - Dependency equivalents, but the error still occurs to me. |
| 07-07-2011, 04:12 PM | #6 |
I think it goes without saying that for any true High Elven custom race, a custom "Ranger" hero is required. Moreoever, naming her "Waywatcher" is just about the best idea evar. :P You could probably get away with using the campaign Ranger skillset (Scout, Trueshot Aura, Cold Arrows, Starfall), but I would also highly suggest tinkering around with the Object Editor and learning how to use it. Their's a boat-load of spells/abilities/things you can do, that don't even require triggers (or minimal ones). Look for a good Arrow ability. Maybe change the art on Starfall to be a "Sunfall". Meh, lame changes, but it's a start. Other than that, can't say for now; still can't test the map w/o Wc3. :P Good luck, though! |
| 07-07-2011, 04:20 PM | #7 |
I do have a Ranger hero, named the Ranger Mistress. :P But I could change it to Waywatcher, I guess. XD |
| 07-08-2011, 11:38 PM | #8 | |
Quote:
Trigger: Melee Game - Enforce victory/defeat conditions (for all players)You can solve the problem by either deleting that Action in the triggers and create a trigger like this (feel free to copy it as is) or deleting the map initialization section altogether and using the Custom Race System instead. (Requires JNGP, but I guess if you don't know vJass you'll use the former method anyway... that's a pity though, the CRS is perfect when it comes to make custom races' maps) And about the first hero cost thing? Is that problem solved? |
| 07-09-2011, 10:31 AM | #9 |
Thanks, I'll apply that Trigger as soon as I can. And no, the Hero cost thing is still not solved. |
| 07-09-2011, 10:42 AM | #10 | |
Quote:
Trigger: Player - Set <player>'s Free heroes available to 1 |
| 07-12-2011, 06:40 PM | #11 |
I want to say, as an update, that the Triggers have now been set in place! And thanks to the help of Linaze via Skype, as he helped me with making the Triggers right. Now, I shall see to it that I finish my races. :3 EDIT 2: Yeah, sorry for all the edits in this post, but now I will announce that the High Elven Race is fully COMPLETED. Yes, you heard right. Completed. Fully worked out, tweaked and fixed to hopefully satisfy your playing needs. =D The full High Elven Race update is now here; http://www.megaupload.com/?d=TJTNAY1H I will now focus my full attention on bringing the Trolls into full playability. |
| 07-14-2011, 01:33 PM | #12 |
Umm. That map is about 13MB. It can't be played on Battle.net, or even on Garena. |
| 07-14-2011, 04:12 PM | #13 |
Yeah. Any multiplayer map needs to below 8MB to be playable (this applies to both BNet, Garena and LAN). You'll simply have to cut down on the imports. |
| 07-15-2011, 01:41 AM | #14 |
well then i guess it's for single player. |
| 07-15-2011, 07:25 AM | #15 |
Blast it. And I have such a short memory... I don't remember which ones I need to use and which I won't need. ^^; Sorry for the disappointment guys... but like Arbiter said, it's still fully capable to play in Single Player mode, if that is of any comfort... Once again, terribly sorry. But I have like, an über-short memory sometimes... V.V *feels ashamed* |
