| 11-07-2011, 02:02 PM | #1 |
Hi, What I am doing is to import the mdx file into XNA platform. Static model renders correctly. And the dynamic animation is incorrect. Don't worry, I am not asking a question about XNA, but it related with the MDL file format. As I know, Animation is controlled by Rotation, Scaling, and Translation, yes, it works. And The key problem is that how does it work together with geoset. Each bone has a parameter GeoseID to tell which it is related, but there are many bones related with a Geoset. It looks one bone control parts of geoset. Now, the problem is how each bone control parts of geoset. |
| 11-08-2011, 12:17 AM | #2 |
are you converting directly from .xna to .mdl or through an intermediary, like max. |
| 11-08-2011, 12:29 AM | #3 |
The pipeline is MDX or MDL into XNA content pipeline directly, no intermediate. the problem is how does the bone controlls the vertex. I have guessed some information about this, but there are something I don't understand, Another post here, http://www.wc3c.net/showthread.php?t=110513 |
| 11-08-2011, 11:13 PM | #4 |
yeah, i don't have a clue as i've never done that before. my only suggestion is to drop it in max or blender or something in order to make sure it converted right. |
| 11-09-2011, 12:10 AM | #5 |
Thanks for your reply. Here is an answer: http://www.wc3c.net/showthread.php?t=110514 |
