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Getting an accurate view.

12-08-2011, 04:29 PM#1
Kino
I run into this issue loads, basically when I create a new particle sfx in the Magos Editor.
More oftne than not it appears vastly different ingame then it does in the Model Editor.
Is there a way to get a more "accurate" view of how a particle effect will turn out ingame?
12-08-2011, 05:56 PM#2
moyack
World editor, sadly.
12-08-2011, 06:41 PM#3
Rao Dao Zao
moyack has it right -- Magos' is as good as it gets outside WE.
12-09-2011, 12:53 AM#4
Kino
Very well, i guess that trial and error is as good as it gets.