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Element Tower Defense 4.4

01-27-2012, 07:50 PM#1
Karawasa
It seems there is still a good base of players for the WC3 version of ETD. I certainly get more questions on it than the SC2 one. To this end, I have decided to provide an update for you guys.

Here I would really appreciate it if you guys could post changes you want to see. The last official version was 4.3b. Anything and everything is up for grabs so don't restrain yourself.
01-27-2012, 08:00 PM#2
cohadar
Ha, seems like sc2 is not going to kill wc3 after all.

I would like to help you Karawasa but I am very busy next week and I also have jasshelper coding scheduled for a week after that, so I can't take this as well.

If it is some coding that can be done in pieces you can post a request in Triggers & Scripts,
there are still people around here who can do heavy lifting when it comes to vJass.

EDIT:
The best person I can think of for a private paired coding with you would probably be my old friend from TH emjlr3.
He is hanging around hive these days, seek him out.
01-27-2012, 09:02 PM#3
Karawasa
I appreciate the inclination to want to help. I have a couple coders to choose from so that is no longer a concern. The bigger problem is what to change beyond my own ideas. I need suggestions from players.
01-27-2012, 10:00 PM#4
cohadar
Well why don't you post your own ideas for start and get some feedback on that.
01-28-2012, 09:42 AM#5
Balnnazar
I wish I could help but I can't think of anything that needs a change.
If you want ideas for new content.. Maybe there could be some alternative modes?

If I'm not wrong there was some modes from previous versions that were removed, maybe a revamped version of one of them would work?
01-28-2012, 02:45 PM#6
cohadar
Karawasa, how about you start a new project?
01-28-2012, 08:56 PM#7
Karawasa
Quote:
Originally Posted by cohadar
Karawasa, how about you start a new project?

It's not really worth modding Blizzard games anymore in my opinion. SC2 fell flat on its face with the popularity system. WC3 is in a state of decline. At this point I am just doing small and casual updates as to not let the remaining players down.

Quote:
Originally Posted by cohadar
Well why don't you post your own ideas for start and get some feedback on that.

Copied from my email to the coder.

Quantum Beam (EL) - Each attack this tower makes spawns a blade of energy that
makes one full rotation. There should be two modes, fast and slow. Fast has a 1 second rotation
while slow takes 3 seconds (but does slightly more than 3x damage). The
player should be able to toggle the mode via abilities on the tower. The
radius of the blade should be 700. The width should be reasonable, I'm not
sure what at the moment.

Evaporate (FW) - Think of Echo Slam on the Tauren in DotA. Imagine a fan of
knives being cast centered on the tower. Then, each unit hit by that
original fan of knives will have a fan of knives cast centered on them. Of
course, we won't actually be using fan of knives spell.

Pressure (DNW) - This tower should allow the player to modify attack
speed/splash radius with two abilities. So you could make the tower attack
slower but gain a larger splash, and vice versa. There should be four
states to choose from (0.31, 0.66, 1, and 1.5 attack speed).

Phasing (ENW) - Every 3 seconds of attacking this tower loses 20% damage.
Maximum loss is 60%. This would not be based on number of attacks, only on
duration in seconds. Negative bonus resets after 3 seconds of not
attacking. Tower should have an ability that prevents it from attacking
for 3 seconds.

Erupt (EW) - This would basically be a slow moving non-homing projectile that
does epicenter like damage. There would be three different damage amounts
depending on if you are a small, medium, or large distance away from the
center of impact. This tower should also have an option to force it to
attack the same spot over and over, luckily WC3 has attack ground :).
01-29-2012, 07:13 AM#8
cohadar
Quote:
Originally Posted by Karawasa
It's not really worth modding Blizzard games anymore in my opinion... WC3 is in a state of decline.

I don't mod games for wc3, I mod games for myself.
It is great idea playground, and I will play in it until someone offers a better playing environment, and that has not happened yet.
01-30-2012, 05:13 AM#9
Karawasa
Quote:
Originally Posted by cohadar
I don't mod games for wc3, I mod games for myself.
It is great idea playground, and I will play in it until someone offers a better playing environment, and that has not happened yet.

That is the only reason why I even bother with SC2. As for WC3, I find that SC2 is a better environment to test things out in.