| 02-18-2013, 04:18 PM | #1 |
I am having problems getting the spawn system I put in place to work. My system is set up with 2 teams that each have multiple bases and after about 500 seconds their army quality is upgraded.The system creates an army at bases every 100 seconds and will continue to do this until you have reached a food cap of 110. But this is not happening, It seems that by the way my triggers are set up it is going off of the units actually owned not the food (which is using pretty much the towers, bases, heroes and units). I have been trying to figure out a way to change the triggers to only include my units owned for each race but I am not finding a way. If any of you are familiar with a system that achieves this goal and is more efficient I would really appreciate it, or if you know what is blocking my units from being spawned I would love that 2 :) Thnx CharZard - Here is a list of things you might need to know. Changed gameplay constraints to max food 110 set food for each race at 110 all units are 1 food towers cost no food bases grant no food heroes cost no food |
| 02-18-2013, 05:02 PM | #2 |
Post your trigger using TRIGGER tags. [TRIGGER] your code here [/TRIGGER] TIP: try to find this icon when you post. ![]() |
| 02-18-2013, 06:52 PM | #4 |
You currently have the number of units in a group as your condition: Trigger: (Number of units in (Units owned by Player 1 (Red))) Less than or equal to (<=) aovercaps[1]Trigger: (Player 1 (Red) Food used) Less than or equal to (<=) aovercaps[1] |
| 02-18-2013, 07:46 PM | #5 |
yea that looks like thats the problem, I couldn't find that condition for some reason. I am pretty confident this will fix the problem thank you. |
