| 12-28-2013, 01:19 PM | #2 |
Using another trigger: Trigger: Also both your set bj_wantDestroyGroup = true's are unnecessary. The first one is destroying AI_Group after a unit has been chosen from it (bad, it means it'll only work once before the AI_Group is gone!). The second is unnecessary because of the call DestroyGroup(udg_Temp_Group) at the end. You should only use one or the other. |
| 12-28-2013, 03:40 PM | #3 |
+ rep thanks alot man. Like this? Trigger: just one problem with the ai group? how does it check if there is computer or a player? |
| 12-28-2013, 09:46 PM | #4 |
Well how were you planning on adding the units to it? It should be easy to only add the (I assume) computer owned units to it when they're created, or at map init. Or did you mean the target? |
