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WoW-HR ORPG - Showcasing

03-17-2014, 05:25 PM#1
RelentlessConquest


Map Type: Open Role Playing Game (ORPG)
Map Size: 256 X 256 (Epic)
Suggested Players: 3 - 8 Players
Materials: Total Conversion
Current Size: 4,7 MB




World of Warcraft: Heroes Return is a total conversion Multiplayer Open Role Playing Game (MORPG) that inspired from original World of Warcraft franchise that developed by Blizzard. This project hopes to reinvent ORPGs in WC3 and set a new precedent of standards. AKA Gamechanger. One of Clan RC's members Andrea is trying to make the 1st ever WoW total conversion in multiplayer ORPG version (as we haven't seen any). Though it's a WoW total conversion project, they're trying to keep the size low by reducing each model polies, as well as unnecessary keyframes on models animation, so most of the WoW materials they're using in are edited for personal usage on this project. Clan RC is acting as the map's official "Sponsor/Supporter" Clan RC's aim on this project is to create a simple yet fancy and fun gameplay with eye catching fantasy-like terrain and effect that able to made the players has a World of Warcraft feeling when playing the game. As an ORPG, the project is designed to be played by multiplayer in order to experience a better result playing the game (especially for ORPG fans).

Clan RC critics call it - "CRAP. How is the rest of the projects suppose to compete with this!"
Hive critics call it - "It's like a Korean ORPG, but in ENGLISH!"
WC3 Guest Critics call it - "Playing WoW in WC3? RIDICULOUSLY AWESOME!"



There's three type of creeps on the map: Normal, Elite and Boss which is carefully developed and has their own attributes and abilities to made the battle challenging instead of total hack and slash on a battle. Normal and Elite type creeps can be found around world map and will respawn each time you kill them. Meanwhile Boss can only be found exclusivelly on a dungeon and require a teamwork with other players of your team in order to bring it down due to Boss type creeps aren't designed to be battled solo. Boss doesn't spawn when they died so player only able to beat them once per game. There's also a Special Boss as a game objective, Deathwing, that will respawn and flying around the map bring catclysm after 1-2 hours of gameplay (red fog activate when death wing respawn) and will landed on certain area. The first team able to beat him is the winner and will be rewarded with exclusive item. If no team able to beat him after 5 hours of gameplay, the game will be over.
Boss aren't fully scripted and Special Boss aren't available yet on released test version.

[spoiler=SPOILER][/spoiler]



My aim is to made each 10 classes from various races from original WoW available on the game (Monk and Pandaren race is outcluded). There are currently 7 classes from original World of Warcraft available, 6 playable (Human Paladin, Draenei Priest, Blood Elf Mage (Fire), Human Mage (Ice), Orc Death Knight (Blood) and Night Elf Rogue) and 1 secret class (Undead Death Knight (Frost)) which can be played by entering a secret code that you can get as you play the game further. I'm using model from a lore character at the moment for each class for certain reasons (which might be change into actual class and non-lore model later in the future).
Character concept is still temporary, might be change anytime as the update progress.

[spoiler=SPOILER][/spoiler]



Instead of medievalist one, I'd go for a fantasy theme kind of terrain for the project. Some cracked area terrain on this project is inspired from World of Warcraft: Cataclysm patch when there's a crack on land filled with magma deep in caused by Deathwing. Here's picked sneak peek screenshots terrain of early alpha release (check the pages for more screenshots that's not included on first main page or on my album).
These terrain design are still temporary and will be change and improved from time to time as the project progressing by.

[spoiler=SPOILER][/spoiler]