| 04-21-2014, 06:03 PM | #1 |
This is the 4'th warcraft 3 forum i've opened topic first let me introduce myself I have a warcraft map 11 years old (i'm developing it when warcraft 3 roc released) and i have a great knowledge about triggering BUT this time someone should give me a hand. I have a serious problem and i need to prevent neutral victim and neutral extra slots fleeing from towers i've tried too many things but still i haven't find a solution yet OR when i've try to use slot 1 for refree players (slot 1 and slot 7 are none) player 1 and player 7 creeps can see invisible units. I need to solve one of this problems 1-) Disable creeps seeing invisible units when they're controlled by slots (1-12) or 2-) Disable creeps fleeing from towers if their healths gets low when they're controlled by neutral victim or extra slots or if you have a different idea here is the slots Team 1 player 1 none (using for team 1 creeps, structures etc etc) player 2 human player 3 human player 4 human player 5 human player 6 human Team 2 player 7 none (using for team 2 creeps, structures etc etc) player 8 human player 9 human player 10 human player 11 human player 12 human When we have a observers, i'm replacing player 1 and player 7 units as neutral victim and neutral extra and this solves my "creeps can see invisible units" BUT this time creeps fleeing from towers when their hit points gets low I hope one of the experienced player can solve my problem. |
| 04-21-2014, 11:13 PM | #2 |
One solution is to just make all towers into units |
| 04-22-2014, 10:24 AM | #3 |
yes i know this trick but that affects too many things plus towers are not visible in the fog |
| 04-23-2014, 07:37 AM | #4 |
Because recently I also had that problem, where creeps from neutral victim ran away from attacking buildings as soon as the creeps life dropped below 50%, here is my reply. My forum search ended up with this thread: http://www.wc3c.net/showthread.php?t=100210 Especially see post #11 from Rising_Dusk. I for my way just started turning buildings into units by setting the appropriate field to false, like Fledermaus suggested. This works like a charm regarding the creeps movement. Other side efffects - like no fog animation - are okay for me, as there seriously seems to be no other good solution. To work arround the fog animation things, do what Rising_Dusk suggests: just use a dummy building unit for the visual part & a 2nd invisible unit which is no building for the combat part. Of course if there is another solution known now im also very interested in! |
| 04-26-2014, 11:22 AM | #5 |
i've tried all of the things you've said but there are too many side effects and still i'm too looking for solutions :) |
