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disable neutral victim and extra fleeing from towers

04-21-2014, 06:03 PM#1
JFA
This is the 4'th warcraft 3 forum i've opened topic first let me introduce myself

I have a warcraft map 11 years old (i'm developing it when warcraft 3 roc released) and i have a great knowledge about triggering BUT this time someone should give me a hand.

I have a serious problem and i need to prevent neutral victim and neutral extra slots fleeing from towers

i've tried too many things but still i haven't find a solution yet

OR

when i've try to use slot 1 for refree players (slot 1 and slot 7 are none) player 1 and player 7 creeps can see invisible units.

I need to solve one of this problems

1-) Disable creeps seeing invisible units when they're controlled by slots (1-12)
or
2-) Disable creeps fleeing from towers if their healths gets low when they're controlled by neutral victim or extra slots

or if you have a different idea here is the slots

Team 1

player 1 none (using for team 1 creeps, structures etc etc)
player 2 human
player 3 human
player 4 human
player 5 human
player 6 human

Team 2

player 7 none (using for team 2 creeps, structures etc etc)
player 8 human
player 9 human
player 10 human
player 11 human
player 12 human

When we have a observers, i'm replacing player 1 and player 7 units as neutral victim and neutral extra and this solves my "creeps can see invisible units" BUT this time creeps fleeing from towers when their hit points gets low

I hope one of the experienced player can solve my problem.
04-21-2014, 11:13 PM#2
Fledermaus
One solution is to just make all towers into units
04-22-2014, 10:24 AM#3
JFA
yes i know this trick but that affects too many things plus towers are not visible in the fog
04-23-2014, 07:37 AM#4
MasterofSickness
Because recently I also had that problem, where creeps from neutral victim ran away from attacking buildings as soon as the creeps life dropped below 50%, here is my reply.

My forum search ended up with this thread:
http://www.wc3c.net/showthread.php?t=100210
Especially see post #11 from Rising_Dusk.

I for my way just started turning buildings into units by setting the appropriate field to false, like Fledermaus suggested. This works like a charm regarding the creeps movement. Other side efffects - like no fog animation - are okay for me, as there seriously seems to be no other good solution. To work arround the fog animation things, do what Rising_Dusk suggests: just use a dummy building unit for the visual part & a 2nd invisible unit which is no building for the combat part. Of course if there is another solution known now im also very interested in!
04-26-2014, 11:22 AM#5
JFA
i've tried all of the things you've said but there are too many side effects and still i'm too looking for solutions :)