| 02-02-2003, 09:17 PM | #1 |
This is a question regarding Upgrades and Abilities. In the upgradedata.slk file you have the effect1,base1,mod1 columns. The effect1 column is just an ID, right? ratd -> saying its a real variable for attack damage. Is it possible to link the effect1 to a spell ability? If you can link it and have it work in game with a proper icon/buff tips etc this would end the problem of 10 skill points. For each level up, store a value in an integer of +1 per level up, and create a way of distributing these points throughout many "upgrades" which will turn into an ability. This may disable cooldown, but if you are creative enough and it DOES work you can use a timer array for cooldown. The downside to this is for each ability, you will have to put a level cap of 1 (or 0?) and have a seperate upgrade for each ability and learn/unlearn each upgrade as you level up your spells. So if someone can test this theory, it could the greatest discovery so far. |
| 02-03-2003, 04:32 AM | #2 |
*bump* |
| 02-03-2003, 08:17 AM | #3 |
Easy way to find out. Give it the code of a spell. If it works, it works, if it doesn't, it doesn't. |
