| 02-03-2003, 01:39 AM | #1 |
is there any way to make traps kill you only when they go off? Simple question just, yes and explaination in how, or no and no explanation. |
| 02-03-2003, 01:46 AM | #2 |
To the best of my knowledge no. |
| 02-03-2003, 02:13 AM | #3 |
Yes there is. At the start of the map. add a trigger to play the death animation for all doodads of a type in a region (dont have the editor right now so i cant give exact trigger details) Basicly for each trap you need a region around it (unless u want them all to go off at the same time) then you want to make a event, every X.XX seconds of game time Conditions None Actions -Play the Stand animation for all doodads of type in region X -Pick every unit in Region X and do Kill picked unit. Or if you want to do a minus life Pick every unit in Region X and do Set life of picked unit = to Current life - X wait for about 2 seconds then play the death animation for doodads of type in Region X |
| 02-03-2003, 02:30 AM | #4 |
There are a couple ways to do this. You can use Dakan's way (which I also used in my Dog Eat Dog map, if you want to search Retail for it). You can also do it the lazy Blizzard way (such as in Warchasers). Place a Goblin land mine in the center of the trap, then when the birth anime fires for the trap, change ownership of the mine to neutral hostile. On death anime change it to neutral passive. If it explodes then wait X seconds and replace it. |
| 02-03-2003, 03:23 AM | #5 |
Interesting I never thought about that... |
