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Is this possible ?!?

02-03-2003, 03:00 AM#1
badomen
if say in an rpg, a unit enters a room and then the game brings up some sort of interface and a player clicks on an icon to choose who(what class charc) they wanna be?

the icons would be of a sword,axe,orb,bow not a unit picture

can this be done and how?

thanks for any help in advance
02-03-2003, 03:10 AM#2
DaKaN
its doable without the icons.. but with.. i dont think so...
02-03-2003, 03:17 AM#3
RodOfNOD
Do what you will see a ton of in my new RISK game coming soon.....

Put a circle of power and have things that the user can select and place in the circle to choose what they want. You will need to make this very smart so they cant just TAKE the unit/item so while u assign it to the player u dont let them take the selector items OUT of the room or an area... if u need some specific ideas i would need some specifics but would be glad to help!

If you dont want them to move to a circle then just make dummy items that they click on and use that as your selector. Either way!

Have fun!
02-03-2003, 03:17 AM#4
badomen
would it be possible if i made a shop look like a weapon rack and when they selected the shop they seen the following icons:

SWORD(upgrade sword) BOW,STAFF(any staff icons?? if not maybe ORB), BOOK, AXE

i know they could be items sold but how would i change the items icons (havnt looked yet but im sure there is no item that has a sword icon or axe icon but there are upgrade icons that look right)
02-03-2003, 03:56 AM#5
badomen
is it possible to make an item have an upgrade icon?
is it possible to make a shop look like a weapon rack?

thanks
02-03-2003, 04:02 AM#6
RodOfNOD
What you are asking seems reasonable. Have a building that u can buy (0 costt) items at but only 1 each. If you want to change the items from standard available stuff then u will have to get out one of the various mpq editors (i think), and or image editors out there and get to work. I dont know the specifics of what to do in this case but I know that you can probably do this.

Sorry I wasnt much help.
02-03-2003, 04:11 AM#7
badomen
ok i decide just to make a building that offers upgrades and i will make it so that when player 1-4 upgrades X then remove unit type Y and replace with unit type Z.

next question doing it this way means i want to change tooltip on upgrade buttons......will this involve mpq editing?

if so/not how is it done?