| 02-03-2003, 04:48 AM | #1 |
Guest | Greetings!! --- First post from a n00b mapper =) I, for the life of me, cannot figure out how to create a trigger to rescue units. I downloaded an rpg map that had the trigger listed in it, but when I try it - no go. >;( What I need to find out is the exact trigger sequence that allows me too rescue a (for example) neutral Barracks and proceed to have the Barracks become one of mine. Honestly, I have searched and friggin' searched for a tutorial on rescuing units but I cannot find one. I can gather that the trigger is rather simple from looking at the pre-made map I downloaded, but I must be missing something. Here is what I have written: Events: Unit - Barracks 0009 <gen> Is rescued Condition: Action: Player - Make Barracks Available for training/construction by Player 1 (Red) What am I missing or doing wrong? TIA, Sliver |
| 02-03-2003, 04:55 AM | #2 |
Try this instead: Event: Unit enters region Condition: Unit is owned by player Action: Change Color/Owner of Barraks to Player And just make a region around the barraks. At least...I think that's what you want to do. If you just wanted the building to make units for the player: Event: Unit enters region (keep region there) Condition: Unit is (whatever units you choose for the barraks to train) Action: Change Color/Owner of unit to Player |
| 02-03-2003, 05:01 AM | #3 |
Guest | I will try that! Makes me curious as to why the other guy (name escapes me but the map was called High Elf Campaign 1) did it differently. Thanks again, Sliver |
| 02-03-2003, 05:09 AM | #4 |
depends on the person really...there are probably three hundred different ways to do it. Probably an even easier way than I listed for that matter |
| 02-03-2003, 05:30 AM | #5 |
Guest | ..I am making a multiplayer map and I want it the ownership of the unit to go to the first player that arrives... how would I go about that ? I figure there must be an easier way than creating a ton of triggers with conditions for every player that is able to join? -- Did that make sense? |
| 02-03-2003, 05:39 AM | #6 |
Simple again. Event: Unit Enters Region Condition: Triggering unit's controller = User Action: Rescure unit for Owner of Triggering unit and change color Who woulda thought there was a Rescue Unit trigger thing. BTW, I recommend downloading 3.4 of the UMS editor...makes triggers ten times quicker |
| 02-03-2003, 05:41 AM | #7 |
Guest | Thanks for the help! Most appreciated! -Sliver |
| 02-03-2003, 02:12 PM | #8 |
Guest | Just place them as rescuable while making the map. You don't even need any triggers. |
| 02-03-2003, 04:07 PM | #9 |
yeah, I was about to say...In the first trigger you mentioned you had as your event: "building blah is rescued". Therefore the thing won't fire unless you make it rescuable. |
