| 07-10-2002, 10:56 PM | #1 |
I made a melee map using the regular editor that came packaged with WC3 then I switched to the EWE made by blackdick. It adds so many cool feature like being able to layer dodads over each other so I made a wall, but now EVERY doodad is passable and the units can walk right through them with the exception of trees. Is there anyway to fix this or am I screwed? I have attached my map if anyone wants to check it out. |
| 07-12-2002, 04:53 AM | #2 |
i tryed to make tree stackables. blizzard made some kind of check that even i managed to make tree stack on the we, it will break appart on the game. |
| 07-12-2002, 04:34 PM | #3 |
No the tress work fine, but its when you place other things such as archways or town buildings that can be walked through. But I think I figured it out by doing every change I need through the EWE then going back and using the original editor and caluculating shadows and saving. That seemed to work on the first map I did and I havent tried it on the second. Thanks for your Help |
| 07-13-2002, 03:22 PM | #4 |
Guest | Sapper. After you're done making your map run it in the reg world editor and save. The objects are (generally) still stacked but are tangible in game now :) |
| 07-13-2002, 05:08 PM | #5 |
Thank you Very Much:D :D :cool: |
