| 02-04-2003, 05:29 AM | #1 |
Guest | I would like to use Avatar, but the dwarf's warcry is unacceptable. Is there any way to change it for other units while leaving it on the dwarf? |
| 02-04-2003, 06:18 AM | #2 |
dont think so since the wav file it uses seems to be hard coded (unless i havnt found it yet) there might be a trick to setting sound volume to 0 on spells perhaps when the spell is activated. then resetting the channel's volume... im not totaly sure though |
| 02-04-2003, 02:43 PM | #3 |
I know little about mdl editing, and am not on my computer right now, but is it possible to encode a sound in the mdl format (to be played concurrenly with a particular animation)? I've noticed that in all of the special effect viewer maps, you still hear the warcry (and various other special effect sounds) by the mere act of creating special effects - even though the effects themselves have nothing to do (codewise) with their "parent" abilities. When I get home, I'll nose around in the mdl file a little bit, and see if there's anything I can find in there. I think it's quite possible that you'd simply have to look for a sound reference and delete it. Of course, this opens up the whole other can of worms that is model editing, since this would essencially be creating and inserting in a new model. If you haven't done it before, it's not terrible to learn, but it does take some time and trial-and-error. Does anybody know for sure that there is (or isn't) a sound reference in certain mdl files such as this one? |
| 02-04-2003, 04:25 PM | #4 |
Guest | step 1: find the soundfile step 2: create a 0 seconds empty wavefile and name it like the other step 3: add soundfile with right path into your map ^--- that should work, but i didnt test it |
| 02-04-2003, 05:40 PM | #5 |
mmm this is tested and shows great result ;) the file is Abilities\Spells\Human\Avatar\Avatar.wav i use the roar sound and renamed it into Avatar.wav and put it back on that folder... and so you have it, a roar sound for avatar instead of the warcry... but you have to reimplant the wav into your map... |
| 02-04-2003, 05:46 PM | #6 |
yeah it worked 4 me too (i used da lich warcry "For the burning legion!"). |
| 02-05-2003, 07:42 PM | #7 |
Guest | On the topic of replacing sounds, does anyone happen to know what wav file is played for the starfall target? It only shows the birth wav in the sound editor, so it's using something else. I checked out spells/demon/rainoffire/ and it sounds a lot like it, but I'm not sure. I'd like to alter it since I've altered the spell. |
| 02-06-2003, 12:27 PM | #8 |
Yes, its rain of fire. You can get this information in the file UI\SoundInfo\AnimSounds.slk |
