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Ultimate Units Too Powerful

02-04-2003, 10:19 PM#1
Silencers
OK First I would like to start out with the SLAN KING. If he manages to get his summoning move you are dead. Also the Unclean one and the ogre are nearly indestructable. SO what I think should be done is have the ultimate guys build 5 times as fast and be extremely weaker, but benefit from upgrades. What do you think?
02-05-2003, 12:32 AM#2
Guest
I think that's plain CRAPPY!!!:nono: :sorc: :WD: :mtk: :dH: :lch: :abomHUH?:
02-06-2003, 08:00 AM#3
Zanmato
Yes I want to balance them hardly and give them Heavy armor and not divine armor, Normal units do not work agains the and this ultimate units are to strong, but they represent the god of each team.
My suggestion is: give them faster building time, Heavy armor and weak their attack\Magic a little.
02-06-2003, 09:58 AM#4
RightField
Quote:
Yes I want to balance them hardly and give them Heavy armor and not divine armor, Normal units do not work agains the and this ultimate units are to strong, but they represent the god of each team.


Absolutly out of the question. The 3.1 version balanced the divinity's perfectly. They're not too powerful. Since they cost 4000 gold. And takes forever to build.
02-06-2003, 02:26 PM#5
Dre
i agree with RF. the divines are beatable by the spellcasters and by other divines. normally, you shouldn't end up without a divine agaist a player with one. divines are made to fight against others. btw the slann king is easily defeated by normal units too.
02-06-2003, 10:09 PM#6
Silencers
If you allow the SLan King to summon his nature elementals then your dead. Theres no way stopping those things. They should keep there divine armor but be weaker but build faster.
02-08-2003, 12:02 AM#7
Winoot
Quote:
Originally posted by RightField
Absolutly out of the question. The 3.1 version balanced the divinity's perfectly. They're not too powerful. Since they cost 4000 gold. And takes forever to build.


The Ultimate unit scheme is a great idea, but I think it's just too powerful for an enemy to beat. I've played a game where I got the Slaan King and wiped everyone out with him, and his elementals. And that was it, I won.
02-08-2003, 02:28 PM#8
RightField
For the 3.2 version i have made it this way that the Posion Elementals has NOT magic immunity. So you can use dispel to damage them greatly.
02-08-2003, 02:40 PM#9
Nogumari
there all fair, but the Unclean one alone destroyed my entire well-set with divinity and friends well-set with divinity both Lizardmen race bases put together easily. Don't say I'm a noob but the unclean one killed both divinities with full health in 3 hits!
03-07-2003, 11:26 AM#10
Dre
in v3.2, it will be more clear wich units are divine-counters. ie, spellcasters will all have chaos dmg, heroes get chaos dmg at a certain level (i think it was 5). towers also get chaos dmg.
03-10-2003, 08:27 AM#11
Zanmato
I like anti-magic units Like Slann warrior, They should all have Chaos Dammage.
03-10-2003, 11:12 AM#12
STURMguy22
i thought it was really funny that the divine units were normal units. One time i was crusading around the map, And a DRAGON ate my SLANN KING. I was like.....thats retarded
03-11-2003, 04:48 AM#13
Silencers
Why would you rather let them have Spell Immune to make them indestructable?
03-11-2003, 05:14 PM#14
Zanmato
Quote:
Originally posted by Silencers
Why would you rather let them have Spell Immune to make them indestructable?


Because ultimate units cannot cast dirty magic on them.
04-05-2003, 04:52 AM#15
SCVirus
unless your enemy is a newb to NRM and is looking at all the units then you have NO chance to build a divinity.
1 you rush useless
2 you have a resource war 4000 GOLD
3 basiclly kill each other NO TIME
4 low tech war NO TECH
5 TECH RUSH IT WORKS


1/5 TACTICS DONT COMPLAIN NOOB.