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Season of Uncertainty Campaign

02-05-2003, 06:04 PM#1
Trav
Staff filled.
02-06-2003, 03:59 PM#2
Magic
I've seen your first level and was extremely impressed in just the first few minutes. Did you get my reply to your email?
Also, would you consider doing unit responses for your units? I'd love for SAVAGE to voice them. :)
02-06-2003, 07:40 PM#3
Trav
Yes I will do that. As for unit voices, that is still under deliberation. I am not a huge fan of the concept, just because when I play campaigns with voice overs I tend to focus on that rather than the story. However, I would love to hear samples.

Oh and technically that level you played was the prologue, but the first level of the campaign is also complete in a sense. I just don't intend to release them one at a time.
02-06-2003, 08:47 PM#4
Magic
Check out the link to SAVAGE in my signature, and then the 'Roster' area. There's a zipfile of samples for each of our actors.
Even if you'd just like to see the response and what we are like to your specifications, try posting an audition thread on the SAVAGE forum (Though make it clear your project may not do voices at all).
e.g. 'I'd like a male, weary fighter voice. Sample line: 'I'm not that old yet.' '
Up to you. :)
02-07-2003, 12:36 AM#5
Deicide
I can't help you, since I'm working on my own project (check signature! First episode is released!)

However, I'll can say something for you... I downloaded you map and must say... DO NOT GIVE UP!

Man, your work is awesome! I got really, really impressed! I mean, there's a lot of good work in the comunity, but you map is one of the few that catches attention since the beginning. When we see everything begin, we know that we WANT to play the map, while many other works only catch our interest after a few minutes.

What can I say? Keep the good work and good luck to find a team. I could offer Trigger guidance, but I think you, in many cases, surpasses my skills.

Just a warning, however: try to learn how to use Map Requirements. They make your Quest log work better.

I still need to play more (had little time to play it), but I will comment everything as I see more of your work...
02-07-2003, 01:16 AM#6
Trav
Thanks. I should add that there are a few bugs left in the map that need to be worked out. Specifically they involve Travel Mode, which can cause units to pause or become invulnerable when they clash with certain events, and if the final boss is killed too quickly then a trigger associated with him goes off in an unintended manner. Other than that, just a few minor imbalances and details I needed to take care of.
02-07-2003, 01:32 AM#7
Alexian
Not going to have custom spells? The other heroes that don't use nifty trigger spells could have nifty Custom spells.

I am admittedly not a dedicated person or I would join in terraining and things.

If you want I can help with concept as I have enough free time, and it doesn't bore me too much. So if you want someone to work on concept and script I would be happy to.
02-07-2003, 02:57 AM#8
Trav
Actually yep, there will be new spells. Mainly, however, I want to focus on in-editor work, because that is what I know. There will be things outside such as above mentioned spells, models, and most likely a bit of terrain.slk editing.