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Diablo 2 Style Waypoints

07-11-2002, 05:51 AM#1
Guest
Can anyone come up with a trigger allowing multiple waypoints throughout the map? I need it so after 1 of them is activated I can move between the other activated waypoints from it. I dont want to be able to reach them all from the start though, just ones I have walked to. Can anyone come up with a trigger to do this? I have tried, it just crashes when I activate the waypoint. Also I want you to be able to select which one you want to go to each time you step on it, and it needs to send your whole team. Thanks.
07-11-2002, 06:09 AM#2
Str0ngArm1
I've been trying to put together a tutorial map for you but i ran into some issues while doing it. My original one was much like how you described in your last post but it kept causing the game to freeze and then my computer to crash so i had to go back a rethink how to do it. Still working out much of the details but i'll pm you if i get it working before you figure anything out.
07-11-2002, 06:12 AM#3
Guest
yeah I am working on it but getting no results, we must be doing the same thing wrong because when I step on the waypoint (Circle of Power) My units teleport without looking for the text and then the game freezes.
07-11-2002, 06:24 AM#4
Str0ngArm1
Thats exactly my problem. I've kinda figured that the game doesn't look for Event1 AND Event2 and just looks for Event1 or Event2 so they enter the region and the trigger fires regardless of whether the person types the text or not. I was thinking on using boolean variables to keep track of whether a unit is in a waypoint or not but that would be a pain in the ass to set up for more then 3 players. Just an idea though.
07-11-2002, 06:33 AM#5
dataangel
Use an array of booleans ;)
07-11-2002, 07:44 PM#6
Guest
By the way, the map I am working on this for doesnt have more than 1 player, its a single player and you get 6 heros at the start of the game, all very diverse and you take them on missions very similar to Final Fantasy. So the part about making it for more than one team doesnt need to happen, just one team of 6 guys.
07-12-2002, 08:53 PM#7
Guest
A simple waypoint testing map. =)
07-13-2002, 02:25 AM#8
weaaddar
You should really put the 2 things together and just have a b integer runing thru it and get hotkeys on that thing and you need a title :). But yeah good job I prolly would of done it but you beat me to it.
07-13-2002, 03:26 AM#9
Khaoz
If you really want to get fancy, have a complex dialog system that adds each button as they activate the waypoints.
10-08-2002, 12:25 AM#10
iceslushee
thats the best idea i did wp and tp but in the end it still looked buggy
10-09-2002, 03:20 AM#11
Guest
I just tried doin' it at as a dialog and it was buggy as hell... I guess I'll have to try a different way... I'll post if I can get a good wp system for ya