| 02-06-2003, 01:17 AM | #1 |
I've just derived a very simple method to allow player to skip cinematic dialog by pressing ESC using the "wait for sound" action. It is going to be a very useful method for RPG maps! I added a dummy sound after each transmission, and a "wait for last created sound to finish" following it. Then there is another trigger fired when someone "skip the cinematic", with action "stop the last created sound". The effect is that during a transmission, player can press "esc" to end the cinematic OR if no one pressed "esc", the transmission will end after the sound finished. This should work in multiplayer too, though haven't tested. Here is the demo. |
| 02-15-2003, 03:27 AM | #2 |
Guest | not bad, bt it'll still mess up the stuff at the end won't it? |
| 04-07-2003, 06:52 AM | #3 |
Yes of course. However, this method is supposed to be used only at "conversation" in RPG, not for skipping cinematic. You still need the usual method for cinematic but for skipping conversation, my method is much more simple. |
| 04-09-2003, 12:49 AM | #4 |
Guest | if you push esc, its ends last played sound... what if u rapidly push esc, it will lock up from lag, ive had that kinda trigger on my map, and thats what happened to me, you can turn on and off trigger, before, and after the cinimaticit begins, ends... thus removeing the problem... |
