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Disconnect bug?

02-06-2003, 12:16 PM#1
Guest
One of the people testing my rpg, told me there was a disconnect bug. What could cause that?
02-06-2003, 01:32 PM#2
Guest
a trigger wc3 doesnt like

i got that once when I had few events at 1-5 secs after gametime
02-06-2003, 03:17 PM#3
DaKaN
many things can cause a DC bug, you just have to play the game and find out when, then look at all possable triggers that were running at the time and look for an error or something.
02-07-2003, 05:34 AM#4
Phil_123
1. some triggers cause desync (e.g. transmissions, WE original display text to single player)
2. some files, when added to a map, causes desyncs too
02-07-2003, 05:40 AM#5
Hakujin
The UMS "Text to single player" doesnt cause a de-sync, right?
02-07-2003, 01:41 PM#6
rwxr-xr-x
Quote:
Originally posted by Hakujin
The UMS "Text to single player" doesnt cause a de-sync, right?


I've used it with no problems.
02-07-2003, 04:11 PM#7
Guest
So, sending a message to triggering player would cause desync?
02-07-2003, 09:35 PM#8
FyreDaug
Use the default loading screen