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Adding/Replacing basic abilities

02-06-2003, 10:45 PM#1
FyreDaug
Such things like raise skeleton and neutral heal/firebolt etc that dont require a research, can they be removed/replaced/added by will? I need to fix up my spell leveling system using this, but I dont know how to do this. Is it even possible?


(Note, yes I did ask this before, but I didn't get an answer)
02-06-2003, 11:10 PM#2
kharma
As far as I am aware, within the limits of normal triggers (normal triggers refering to non-custom code) you can only remove those types of abilities from units, not replace or give. Which seems a little strange to me now that I think about it.

~kharma
02-06-2003, 11:20 PM#3
FyreDaug
.... so you cant do it?
02-06-2003, 11:28 PM#4
kharma
Unless I glossed over the trigger by accident, no unfortunately. Unless you felt like using alternatives such as multiple copies of each unit with/without the ability, but it depends on how many combinations you have. I got the distinct impression that it's quite a few :P.

~kharma
02-07-2003, 01:31 AM#5
FyreDaug
Yes there is alot... this sucks - damn limits.
02-07-2003, 11:50 AM#6
Guest
i dont understand this post, can you make a description that is more clear for non-english ppl?
02-07-2003, 12:44 PM#7
Hivemind
There is a way to do this but it takes some work and wont apply to all situations.

First you create a unit with all of the possable skills you want it to ever have. Then you use the player-set tech function (cant remember the actual name but its a player- function) to turn that skill on or off. This will not work on a unit by unit basis but wil work per player.

If you want it to work on a unit by unit basis you could use different player slots to represent diferent combinations of skill sets and share unit control. This opens a whole set of new problems you would have to work around depending on how your map is set up.

Both of these systems could be combined with the replace unit function to handle most situations you would run into. Like many things that you would think should be simple to do with the WE, It is possable, its just not simple.

:bgrun:
02-07-2003, 01:03 PM#8
kharma
Yes, such a method is possible. But it doesn't apply to FyreDaug's predicament, which is using abilities that don't require research.

~kharma
02-07-2003, 01:22 PM#9
Hivemind
Yes it does. You can set any abilty on or off this way weather or not it normaly requires research. We use this to prevent ppl from building more that one chaos gate in our TD. Chaos gate requires no research.